Lighting Artist Vic/SA/Qld
Core
Create high-quality, visually compelling lighting for environments and cinematics in AAA video games, aligning with artistic direction and storytelling.
Role type
Senior Lighting Artist (Real-time Game Engines)
Builds
Real-time game environments and cinematics for major publishers
Domain
Video Game Development / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game assets)
Required skills
Real-time lighting design, color theory, visual storytelling, Unreal Engine, Unity, Lumen, light baking, post-processing, performance optimization, cross-functional collaboration
Preferred skills
Passion for gaming, market trend analysis, guiding other art teams
Technologies
Unreal Engine, Unity, Lumen
Responsibilities
Create optimized lighting for real-time engines, collaborate with Art Directors and cross-functional teams, troubleshoot creative and technical lighting challenges, maintain quality within engine limitations
Seniority
Senior, hands-on IC