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Lighting Artist Vic/SA/Qld

Box Hill, Victoria💼 Full-time🗓 2026-08-28 → 2026-09-26

Core

Create high-quality, visually compelling lighting for environments and cinematics in AAA video games, aligning with artistic direction and storytelling.

Role type

Senior Lighting Artist (Real-time Game Engines)

Builds

Real-time game environments and cinematics for major publishers

Domain

Video Game Development / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game assets)

Required skills

Real-time lighting design, color theory, visual storytelling, Unreal Engine, Unity, Lumen, light baking, post-processing, performance optimization, cross-functional collaboration

Preferred skills

Passion for gaming, market trend analysis, guiding other art teams

Technologies

Unreal Engine, Unity, Lumen

Responsibilities

Create optimized lighting for real-time engines, collaborate with Art Directors and cross-functional teams, troubleshoot creative and technical lighting challenges, maintain quality within engine limitations

Seniority

Senior, hands-on IC

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