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Product & Design
› Game & Level Design
Game & Level Design
770 open positions
Technical Developer Specialist, USA (Part-Time Contract)
Roblox
Remote
$0k–$0k
15d
Troubleshoot and improve beta projects within the Roblox ecosystem by diagnosing technical issues and creating documentation.
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Principal Concept Artist, Environment - League of Legends
Riotgames
Los Angeles, USA
15d
Create compelling, stylized visuals for champions, environments, props, and skin lines to define iconic experiences and support gameplay clarity in League of Legends.
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Senior UX Designer (Space Engineers Franchise)
Kswh
Remote
15d
Senior UX Designer for complex sandbox simulation games, focusing on translating engineering and construction mechanics into intuitive player experiences.
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Digital Illustrator – Slot Game Content
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High 5 Games
Toronto, ON, CA
15d
Create high-quality visual assets including symbols, characters, environments, and UI elements for mobile and web slot games.
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Sr Director, Sound Design
Sonyinteractiveentertainmentglobal
USA-CA-San Diego-Scranton Campus
$235k–$235k
15d
Global head of sound leading creative, technical, and strategic vision for sound, dialogue, and talent casting across PlayStation Studios' AAA titles.
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Design Director
Sonyinteractiveentertainmentglobal
CAN-QC-Montreal-Rue St-Hubert
15d
Translate creative vision into balanced, scalable, and engaging systemic loops for a AAA game, ensuring player fantasy and narrative align with moment-to-moment gameplay and long-term progression.
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Marathon UI/UX Director
Bungie
USA-WA-Bellevue-106th Ave
$222k–$222k
15d
Define and execute the UI/UX vision and quality for a large-scale, multiplatform, live-service competitive FPS game.
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ゲームデザイナー・Game Designer/Team ASOBI
Siei
JPN-Tokyo-Shibaura Crystal Shinagawa Konan
15d
Concepting gameplay mechanics and designing game levels using a Maya-based game editor for PlayStation games.
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Artiste FX Senior- Contrat temporaire
Rodeo-Fx
Paris, IDF, fr
15d
Senior Houdini FX Artist creating photorealistic simulations (fire, smoke, fluids, destructions, abstract effects) for film and TV projects.
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Senior FX artist - Temporary contract
Rodeo-Fx
Paris, IDF, fr
15d
Design and create complex photorealistic visual simulations (fire, smoke, fluids, destruction, abstract effects) for feature animation and high-end VFX projects.
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Localization Language Lead, Russian
2k
Madrid, Spain - Gran Via
15d
Own linguistic direction, quality, and execution strategy for Russian localization across 2K's game portfolio, ensuring cultural authenticity and compliance.
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Localization Language Lead, Arabic
2k
Madrid, Spain - Gran Via
15d
Own linguistic direction, quality, and cultural authenticity for Arabic localization across 2K's game portfolio.
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Senior Character Artist
2k
Burnaby, British Columbia, Canada
$78k–$78k
15d
Crafting high-quality, believable character assets including digital sculpts, textures, and realistic procedural grooms for a new sports video game franchise.
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Localization Language Lead, Polish
2k
Madrid, Spain - Gran Via
15d
Own linguistic direction, quality, and execution strategy for all Polish content across 2K's game portfolio, ensuring cultural authenticity and player expectations are met.
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Prompt Specialist (M/W/NB)
Ubisoft
Paris, IDF, fr
15d
Designing and optimizing AI-driven game features using prompt engineering to create dynamic, immersive, and surprising player interactions.
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Senior Concept Artist
Gameloft
Remote
16d
Create character designs, illustrations, line art, and 3D blockouts to define visual direction for pre-production of core game titles inspired by Disney Speedstorm and Asphalt Legends.
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Compositor (DNEG Animation)
Dneg
Sydney, New South Wales
16d
Compositors integrate complex CG, MGFX, and DMP elements into VFX cuts for stylized and realistic animation projects.
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Senior Game Artist
Playtech
Kyiv, ua
16d
Produce high-quality slot game artwork including symbols, backgrounds, game elements, logos, and marketing assets.
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Senior Cinematic Animator
Cd-Projekt-Red
Boston, MA, us
$95k–$95k
16d
Senior Cinematic Animator creating narrative moments, character animations, and story-driven scenes for the Cyberpunk 2 video game.
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Specialiste UX
Rodeo-Fx
Montreal, QC, ca
16d
Bridge technology and creative workflows to ensure VFX artists have intuitive, efficient, and reliable tools and pipelines.
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UX Specialist
Rodeo-Fx
Montreal, QC, ca
16d
Bridge the gap between technology and creative workflow for VFX artists by conducting user research, designing intuitive tools, and analyzing telemetry to improve production pipelines.
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Content Designer
Scopely
Barcelona
16d
Create polished, player-focused narrative and creative content (theming, design docs, pitches) for features, events, and seasonal experiences in mobile games.
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Concepteur·trice Économie de jeu
Ubisoft
Montreal, QC, ca
16d
Operate and maintain progression and reward systems for Rainbow Six Siege, including Battle Pass, XP, and reputation rewards.
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Economy Designer
Ubisoft
Montreal, QC, ca
16d
Design and tune progression and reward systems (Battle Pass, XP, reputation) for Rainbow Six Siege to drive player retention and engagement.
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Compositeur Senior - Senior Compositor
Outpost-Vfx
Montreal, QC, ca
17d
Combining live-action and computer-generated elements into high-end visual effects shots to realize client vision.
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3D Environment Supervisor
Gameloft
Yogyakarta, Jogja, id
17d
Oversee the Environment team to ensure assets meet quality, technical, and delivery standards from blockout to final asset.
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Senior Marketing Artist (Space Engineers Franchise)
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Keen Software House
Remote
17d
Senior Marketing Artist creating high-quality promotional visuals, key art, and brand identity assets for the Space Engineers sandbox simulation game franchise.
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Senior UX Designer (Space Engineers Franchise)
↗
Keen Software House
Remote
17d
Senior UX Designer for complex sandbox simulation games (Space Engineers 1 & 2), focusing on translating intricate engineering and construction mechanics into intuitive player experiences.
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Senior Marketing Artist (Space Engineers Franchise)
Kswh
Remote
17d
Senior Marketing Artist creating high-quality promotional visuals, key art, and brand identity assets for the Space Engineers video game franchise.
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Systems Designer - Raven - Middleton, WI
↗
Activision
Middleton, WI, US
17d
Invent, pitch, implement, and tune player-first game systems and mechanics for FPS titles.
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Technical Designer | Concepteur technique
Side
Charleston, South Carolina, United States
17d
Bridge creative vision and technical implementation for co-development game projects by designing scalable systems and gameplay mechanics.
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VFX Artist (Assassin's Creed Invictus)
Ubisoft
Montreal, QC, ca
17d
Create real-time environmental visual effects (smoke, fire, explosions, water) to enrich gameplay and elevate player experience in immersive worlds.
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Artiste d’effets spéciaux (Assassin's Creed Invictus)
Ubisoft
Montreal, QC, ca
17d
Create impactful real-time visual effects (environmental, particles, explosions) to enhance gameplay and immersion in video games.
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Senior Game Designer (Combat) - For Honor
Ubisoft
Montreal, QC, ca
17d
Shape and evolve the multiplayer combat experience in For Honor through balancing, systemic design, and feature development.
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Concepteur·trice principal·e de jeu (Combat) - For Honor
Ubisoft
Montreal, QC, ca
17d
Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.
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Senior Technical Designer
Ubisoft
Montreal, QC, ca
17d
Support the Level Design team in creating, integrating, and validating mission content and gameplay flows for video games.
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Concepteur·trice technique sénior·e
Ubisoft
Montreal, QC, ca
17d
Senior technical designer supporting level design teams in creating, integrating, validating, and maintaining mission content and gameplay flows for video games.
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Level Designer
2k
Remote
17d
Designing and building single-player and cooperative levels for first and third-person shooters using Unreal Engine.
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Junior 3D Artist - Vehicle specialist
Giants-Software-GMBH
Brno, South Moravian Region, cz
18d
Creating high-quality 3D models and textures for agricultural machinery and vehicles for a real-time simulation game.
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Senior Gameplay Animator (contract)
Cd-Projekt-Red
Remote
$228k–$355k
18d
Create lifelike and immersive animations for Player and playable Horse to enhance gameplay in an RPG.
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Compositing Artist (Victoria)
Work at Acme.com
Mildura, Victoria
19d
Extracting blue/green screen footage and seamlessly integrating live action, miniature, and CGI sources into final VFX shots.
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Visual Communication Artist
Populous
Brisbane, Queensland
19d
Translating architectural models into Unreal Engine 5 to support large-scale architecture projects and associated workflows.
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Lighting TD(DNEG Animation Sydney)
Dneg
Sydney, New South Wales
19d
Lighting TD responsible for lighting and compositing shots for animated films, setting mood and look based on creative direction.
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Intern - Game Design (Slot)
Scopely
Bangalore
19d
Design and optimize new and existing slot and casino games for the Royal Lounge Casino mobile platform.
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Technical Artist
Vertigo
Istanbul, İstanbul, Turkey
19d
Create optimized visual assets, tools, and VFX for mobile games while bridging art and development teams.
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Environment Supervisor
Disney
Mumbai, India
20d
Oversee the day-to-day operations of the Generalist (Environments) team to create photo-real environments and landscapes for films, ensuring they align with show designs and visual styles.
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Senior Modeler
The-Walt-Disney-Company
Sydney, New South Wales
21d
Create high-quality, production-ready 3D digital assets (creatures, characters, vehicles, props, environments) bridging artistic vision and technical execution.
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Lead Gameplay Producer
Cd-Projekt-Red
Boston, MA, us
$143k–$143k
21d
Lead a production team to develop and ship AAA game content for Cyberpunk 2, ensuring alignment with creative vision and goals.
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UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Riotgames
Los Angeles, USA
$123k–$123k
21d
Design and improve player experience flows, controls, and features for League of Legends and Teamfight Tactics to delight millions of players.
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Principal Game Designer, Combat & Controls - Unpublished R&D Project
Riotgames
Los Angeles, USA
21d
Shape and evolve future gameplay through hands-on design leadership in early-stage R&D, focusing on combat, controls, and player empathy.
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