Game Technical Artist
Core
A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity, building tools and standards to make handoffs reliable.
Role type
Senior IC Game Technical Artist (2D/Unity)
Builds
Unity asset pipelines, validation tools, and AI-assisted workflows for kids' entertainment games.
Domain
Mobile games / 2D animation / Kids entertainment
Required skills
Unity integration, node-based shader editors, 2D asset pipelines, C# scripting, mobile performance optimization, AI tool adoption, documentation
Preferred skills
Adobe Animate/Spine workflows, asset localization, version control, templated game systems, experience with licensed IP
Technologies
Unity, C#, Python, Amplify Shader Editor, Shader Graph, Spine, Adobe Animate
Responsibilities
Build and maintain tools (scripts, exporters, importers) to automate repetitive work; define asset standards and naming conventions; integrate visual assets and animations in Unity; validate assets in builds and diagnose visual defects; optimize mobile performance (memory, draw calls, texture sizes); evaluate and pilot AI-assisted workflows; document processes and train colleagues.
Seniority
Senior, hands-on IC