CareerPlan

Game Technical Artist

RemoteFull-time2026-10-25 → 2026-11-10
Remote · from SpainVisa sponsorship offered

Core

A hands-on technical artist who owns the path from finished 2D art and animation to working assets in Unity, building tools and standards to make handoffs reliable.

Role type

Senior IC Game Technical Artist (2D/Unity)

Builds

Unity asset pipelines, validation tools, and AI-assisted workflows for kids' entertainment games.

Domain

Mobile games / 2D animation / Kids entertainment

Required skills

Unity integration, node-based shader editors, 2D asset pipelines, C# scripting, mobile performance optimization, AI tool adoption, documentation

Preferred skills

Adobe Animate/Spine workflows, asset localization, version control, templated game systems, experience with licensed IP

Technologies

Unity, C#, Python, Amplify Shader Editor, Shader Graph, Spine, Adobe Animate

Responsibilities

Build and maintain tools (scripts, exporters, importers) to automate repetitive work; define asset standards and naming conventions; integrate visual assets and animations in Unity; validate assets in builds and diagnose visual defects; optimize mobile performance (memory, draw calls, texture sizes); evaluate and pilot AI-assisted workflows; document processes and train colleagues.

Seniority

Senior, hands-on IC