Modeleur·euse (végétation)
Core
3D vegetation modeler creating game assets, optimizing production pipelines, and developing new techniques for Ubisoft Québec.
Role type
3D vegetation modeler (game development)
Builds
3D vegetation assets for video games
Domain
Video game development
Required skills
SpeedTree, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, 3D modeling software (Maya, 3ds Max, Blender), custom foliage atlas creation
Preferred skills
photogrammetry experience, R&D interest, environmental asset versatility (terrain, rocks)
Technologies
SpeedTree, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, Maya, 3ds Max, Blender
Responsibilities
Create 3D vegetation models for games, research references and prepare concepts, model objects in high and low resolution, apply or modify textures, integrate 3D objects into the game engine, collaborate with technical, game, and art directors
Seniority
Mid-level, hands-on IC