CareerPlan

Modeleur·euse (végétation)

Québec City, QC, caFull-time2026-10-27 → 2026-11-10

Core

3D vegetation modeler creating game assets, optimizing production pipelines, and developing new techniques for Ubisoft Québec.

Role type

3D vegetation modeler (game development)

Builds

3D vegetation assets for video games

Domain

Video game development

Required skills

SpeedTree, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, 3D modeling software (Maya, 3ds Max, Blender), custom foliage atlas creation

Preferred skills

photogrammetry experience, R&D interest, environmental asset versatility (terrain, rocks)

Technologies

SpeedTree, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, Maya, 3ds Max, Blender

Responsibilities

Create 3D vegetation models for games, research references and prepare concepts, model objects in high and low resolution, apply or modify textures, integrate 3D objects into the game engine, collaborate with technical, game, and art directors

Seniority

Mid-level, hands-on IC