CareerPlan

Senior Combat Designer (Enemies / Bosses)

USA-CA-BurbankFull-time2026-10-26 → 2026-11-10

Core

Designing, prototyping, implementing, and balancing enemy AI, mini-bosses, and boss encounters for action games.

Role type

Senior Combat Designer (Enemies/Bosses)

Builds

Enemy AI combatants, mini-boss characters, and large-scale boss encounters

Domain

Video game development (Action/Adventure)

Required skills

Combat design, AI behavior design, gameplay prototyping, game engine scripting, level design, balance tuning, system documentation

Preferred skills

3D layout, UE4 Blueprint scripting, Adobe Illustrator, Maya

Technologies

Unreal Engine, Unity, Maya, UE4 Blueprint, Microsoft Office

Responsibilities

Implement and iterate on Enemy AI and bosses through proprietary internal tools and scripting systems; Collaborate with Gameplay Programming, Animation, and other pod members; Write and update gameplay system documentation for Enemy AI; Gather and prioritize feedback to improve clarity, balance, and playability; Coordinate with combat design staff on game-wide combat issues including difficulty and enemy differentiation

Seniority

Senior, hands-on IC