Senior Combat Designer (Enemies / Bosses)
Core
Designing, prototyping, implementing, and balancing enemy AI, mini-bosses, and boss encounters for action games.
Role type
Senior Combat Designer (Enemies/Bosses)
Builds
Enemy AI combatants, mini-boss characters, and large-scale boss encounters
Domain
Video game development (Action/Adventure)
Required skills
Combat design, AI behavior design, gameplay prototyping, game engine scripting, level design, balance tuning, system documentation
Preferred skills
3D layout, UE4 Blueprint scripting, Adobe Illustrator, Maya
Technologies
Unreal Engine, Unity, Maya, UE4 Blueprint, Microsoft Office
Responsibilities
Implement and iterate on Enemy AI and bosses through proprietary internal tools and scripting systems; Collaborate with Gameplay Programming, Animation, and other pod members; Write and update gameplay system documentation for Enemy AI; Gather and prioritize feedback to improve clarity, balance, and playability; Coordinate with combat design staff on game-wide combat issues including difficulty and enemy differentiation
Seniority
Senior, hands-on IC