Modeler (Vegetation)
Core
Create 3D vegetation models for video games, develop production pipelines, and research new techniques.
Role type
3D Vegetation Modeler
Builds
3D game-ready vegetation assets
Domain
Video Game Development
Required skills
SpeedTree, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, 3D modeling (Maya, 3ds Max, Blender), custom foliage atlas creation, photogrammetry
Preferred skills
R&D interest, environment asset versatility (ground surfaces, rocks), creative perspective sharing
Technologies
SpeedTree, ZBrush, Photoshop, Substance 3D Painter, Substance 3D Designer, Maya, 3ds Max, Blender
Responsibilities
Create 3D vegetation models, gather references and prepare concepts, model assets in high and low resolution, apply or modify textures, integrate 3D assets into the game engine, collaborate with technical, game, and art teams
Seniority
Mid-level, hands-on IC