CareerPlan

Game Designer (3C)

Warszawa, Województwo mazowieckie, plFull-time2026-10-27 → 2026-11-10
On-site

Core

Design and deliver Combat/3C features (weapons, driving, input mapping) from concept to implementation and balancing.

Role type

Senior IC game designer (combat/3C)

Builds

Combat mechanics and player control systems for action games

Domain

Video games, action/adventure

Required skills

combat design, character control design, camera design, in-engine scripting, feature specification, benchmarking, design documentation, cross-functional collaboration

Preferred skills

knowledge of Dying Light, first-person shooter (FPP) experience, open-world game experience, proprietary engine experience

Technologies

proprietary engine, in-engine tools, visual scripting

Responsibilities

Design new weapons, driving mechanics, and input mapping; collaborate daily with programmers and animators; write and refine feature specs; configure, balance, and tune features in-engine; conduct benchmarking against comparable games; review and iterate based on feedback; maintain design documentation and report to Game Director

Seniority

Senior, hands-on IC