Game Designer (3C)
Core
Design and deliver Combat/3C features (weapons, driving, input mapping) from concept to implementation and balancing.
Role type
Senior IC game designer (combat/3C)
Builds
Combat mechanics and player control systems for action games
Domain
Video games, action/adventure
Required skills
combat design, character control design, camera design, in-engine scripting, feature specification, benchmarking, design documentation, cross-functional collaboration
Preferred skills
knowledge of Dying Light, first-person shooter (FPP) experience, open-world game experience, proprietary engine experience
Technologies
proprietary engine, in-engine tools, visual scripting
Responsibilities
Design new weapons, driving mechanics, and input mapping; collaborate daily with programmers and animators; write and refine feature specs; configure, balance, and tune features in-engine; conduct benchmarking against comparable games; review and iterate based on feedback; maintain design documentation and report to Game Director
Seniority
Senior, hands-on IC