Rigger
Core
Bridge needs between modellers and animators to maximize efficiency of rigging and skinning, and collaborate with technical directors to create tools for animators.
Role type
Character Rigger
Builds
Character rigs, skinning, tools for animation, ragdolls, softbody configurations
Domain
Video game development
Required skills
Character rigging, skinning, skeleton adjustment, tool creation, IK, pivot point placement, Character Studio/biped, game pipeline, anatomical knowledge
Preferred skills
Max Script, Python, Motion Builder, animation, modelling
Technologies
Character Studio, Biped, Motion Builder, Max Script, Python
Responsibilities
Carry out character rigging and skinning based on models; adjust skeletons; create and use tools to increase animation quality; coach modelers on adapting work; configure ragdolls; suggest in-game softbody configurations; ensure rigging/skinning meets artistic standards.
Seniority
Mid-level, hands-on IC