Senior Materials Level Artist
Core
Create and refine realistic PBR materials for in-game and cinematic levels, perform environment modeling, world building, and asset placement to ensure visual fidelity and consistency in AAA game environments.
Role type
Senior Materials Level Artist (World Building)
Builds
AAA video game environments and cinematic sequences for PlayStation Studios
Domain
Video Game Development / Entertainment
Required skills
PBR material workflows, Substance Designer, Autodesk Maya, traditional modeling, UV unwrapping, texture baking, Adobe Photoshop, shader feature control, performance optimization, scope estimation
Preferred skills
Shader authoring, Houdini, external vendor management, 2D graphics, conceptual level layout
Technologies
Substance Designer, Autodesk Maya, Adobe Photoshop, Houdini
Responsibilities
Create and refine realistic PBR materials for in-game and cinematic levels; Work directly within game levels for terrain, organic/hard surface construction, and asset placement; Handle blockout, custom asset creation, and final shippable quality art; Partner with Art Directors and Technical Artists to define visual direction; Balance visual quality with performance constraints; Estimate scope and manage workload effectively.
Seniority
Senior, hands-on IC