CareerPlan

Senior Materials Level Artist

CAN-AB-TelecommuteRemoteFull-time2026-10-23 → 2026-11-10
Remote

Core

Create and refine realistic PBR materials for in-game and cinematic levels, perform environment modeling, world building, and asset placement to ensure visual fidelity and consistency in AAA game environments.

Role type

Senior Materials Level Artist (World Building)

Builds

AAA video game environments and cinematic sequences for PlayStation Studios

Domain

Video Game Development / Entertainment

Required skills

PBR material workflows, Substance Designer, Autodesk Maya, traditional modeling, UV unwrapping, texture baking, Adobe Photoshop, shader feature control, performance optimization, scope estimation

Preferred skills

Shader authoring, Houdini, external vendor management, 2D graphics, conceptual level layout

Technologies

Substance Designer, Autodesk Maya, Adobe Photoshop, Houdini

Responsibilities

Create and refine realistic PBR materials for in-game and cinematic levels; Work directly within game levels for terrain, organic/hard surface construction, and asset placement; Handle blockout, custom asset creation, and final shippable quality art; Partner with Art Directors and Technical Artists to define visual direction; Balance visual quality with performance constraints; Estimate scope and manage workload effectively.

Seniority

Senior, hands-on IC