CareerPlan

Rendering Technical Artist - Unpublished R&D Product

Shanghai, ChinaFull-time2026-10-27 → 2026-11-10

Core

Translate creative direction into scalable, performant real-time rendering solutions for an unpublished R&D product using Unreal Engine 5.

Role type

Senior Technical Artist (Rendering)

Builds

Real-time rendering solutions, materials, shaders, and rendering workflows for an unpublished R&D product.

Domain

Video Games / Real-time Graphics

Required skills

Unreal Engine 5, HLSL, real-time rendering, shader optimization, GPU profiling, lighting systems, material systems, performance budgeting, technical documentation

Preferred skills

Multi-platform adaptation, stylized rendering, asset standards, advanced UE5 features (Lumen, Nanite, Virtual Shadow Maps)

Technologies

Unreal Engine 5, HLSL, Lumen, Nanite, Virtual Shadow Maps

Responsibilities

Develop and implement rendering solutions supporting visual direction; Create and optimize UE5 materials, shaders, and rendering content; Partner with engineers and artists to deliver within performance budgets; Define scalability settings and quality tiers; Profile and optimize shader/GPU/memory performance; Improve workflows and technical standards; Provide technical guidance to artists on rendering practices.

Seniority

Senior, hands-on IC