Principle Character Artist
Core
Creating high-quality, game-ready 3D characters and assets that meet client specifications and project timelines.
Role type
Principal Character Artist (Senior IC)
Builds
3D character models and assets for game engines
Domain
Game development / 3D Art
Required skills
Maya, 3D Studio Max, ZBrush, Photoshop, Substance Painter, Marvelous Designer, Unreal Engine, Organic Modeling, Inorganic Modeling, Asset Estimation, Workflow Supervision
Preferred skills
Polishing, Mentoring, Post-production, Game engine integration
Technologies
Maya, 3D Studio Max, ZBrush, Photoshop, Substance Painter, Marvelous Designer, Unreal Engine
Responsibilities
Scope project requirements and clarify specifications, Model and texture complex assets, Establish quality benchmarks, Supervise and review junior artists' work, Polish assets to completion, Ensure assets are game-engine ready, Estimate effort and manage productivity
Seniority
Senior, hands-on IC