Senior Level Designer
Core
Design, build, and tune levels for a hybrid casual RPG, using AI tools to scale content and optimize player experience.
Role type
Senior Level Designer (Game)
Builds
Level content, encounters, and gameplay loops for a mobile RPG
Domain
Mobile gaming, AI-driven game development
Deliverable
production ML models | product features
Required skills
Level design, Unity engine, game balancing (stats/math), AI tool integration, data-driven iteration, feature design
Preferred skills
Extreme ownership, proactive problem solving, pragmatic simplicity, sharp analytical thinking
Technologies
Unity, AI generation pipelines, spreadsheets
Responsibilities
Design and build levels in Unity, scale content using AI pipelines, balance game mechanics, polish level feel, define design roadmap, write implementation specs, iterate based on player data
Seniority
Senior, hands-on IC