Game Designer (Gameplay & Combat)
Core
Design and implement gameplay systems and combat mechanics for action-adventure games, focusing on player feel, balance, and encounter pacing.
Role type
Mid-level Gameplay Designer (Combat & Systems)
Builds
Action-adventure games with responsive combat and open-world encounters
Domain
Video Games / Action-Adventure
Required skills
Combat design, Gameplay systems design, Unreal Engine (Blueprints), Rapid prototyping, Game feel tuning, Systems balancing, Technical documentation
Preferred skills
Action-adventure genre passion, Iterative mindset, Cross-disciplinary collaboration
Technologies
Unreal Engine, Blueprints
Responsibilities
Implement and refine core combat mechanics and enemy AI behaviors, Design and script engaging combat encounters, Prototype features and implement design changes in-engine, Tune gameplay variables for precision and polish, Balance combat values using playtest data, Collaborate with animators and engineers on mechanical implementation
Seniority
Mid-level, hands-on IC