CareerPlan

Game Designer (Gameplay & Combat)

Brisbane, QLD, auFull-time2026-10-27 → 2026-11-11

Core

Design and implement gameplay systems and combat mechanics for action-adventure games, focusing on player feel, balance, and encounter pacing.

Role type

Mid-level Gameplay Designer (Combat & Systems)

Builds

Action-adventure games with responsive combat and open-world encounters

Domain

Video Games / Action-Adventure

Required skills

Combat design, Gameplay systems design, Unreal Engine (Blueprints), Rapid prototyping, Game feel tuning, Systems balancing, Technical documentation

Preferred skills

Action-adventure genre passion, Iterative mindset, Cross-disciplinary collaboration

Technologies

Unreal Engine, Blueprints

Responsibilities

Implement and refine core combat mechanics and enemy AI behaviors, Design and script engaging combat encounters, Prototype features and implement design changes in-engine, Tune gameplay variables for precision and polish, Balance combat values using playtest data, Collaborate with animators and engineers on mechanical implementation

Seniority

Mid-level, hands-on IC