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Product & Design
› Game & Level Design
Game & Level Design
791 open positions
Staff Software Engineer - USD Authoring
↗
The Walt Disney Studios
Burbank, CA, US
$156k–$156k
24d
Designing and implementing core infrastructure, APIs, and user interfaces for shot, environment, and asset management within the animation production pipeline.
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Senior Tech Artist
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Unity Technologies
Montréal, QC, CA
24d
Creating high-fidelity assets, interactive demo projects, and pipeline showcases in Unity to prove the engine's capabilities for industrial sectors.
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FX Artist - Mid and Senior - Multiple Positions
Rodeo-Fx
Toronto, ON, ca
24d
Design and create complex visual simulations (fire, smoke, fluids, destruction, abstract effects) for photorealistic shots in the 3D pipeline.
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Principal Systems Designer
Scopely
Remote - California
24d
Design and implement core progression, combat scaling, economy, and reward systems for a mobile-first live-service game from definition to shippable implementation.
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Artiste d'interface utilisateur·trice - Rainbow Six Siege
Ubisoft
Montreal, QC, ca
24d
Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and HUDs for Rainbow Six Siege.
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User Interface Artist - Rainbow Six Siege
Ubisoft
Montreal, QC, ca
24d
Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and heads-up display elements for Rainbow Six Siege.
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Senior 2D Artist
Playson
Remote
24d
Design game symbols, characters, and promotional materials for slots games, transforming creative visions into market-leading visuals.
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Playable Ads Developer
Tripledotstudios
Group - Minsk
25d
Convert existing games into playable HTML5 ads and create tools to ease basic advertising creation to deliver engaging gaming demos for a large audience.
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Lead Narrative Producer
Cd-Projekt-Red
Boston, MA, us
$143k–$143k
25d
Lead a production team to develop narrative content (story, quests, mocap, perfcap, VO) for the Cyberpunk 2077 sequel.
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Cinematic Animator
↗
Ci Games
Remote
25d
Animate characters and props for high-energy action cinematic sequences in video games, focusing on storytelling and drama.
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Senior Level Design- Unannounced project | Concepteur·trice de niveaux Senior·e - Projet non annoncé
↗
Behaviour Interactive
Montréal, QC, CA
25d
Design, prototype, and own missions from pre-production to final implementation for a AAA franchise, ensuring engaging objectives, combat encounters, and scenarios aligned with narrative and gameplay pillars.
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Staff Software Engineer - USD Authoring
Disney
Vancouver, BC, Canada
$143k–$143k
25d
Designing and implementing core infrastructure, APIs, and user interfaces for USD authoring tools to manage shot, environment, and asset definitions for animated content.
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Associate Technical Artist - EA SPORTS FC
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Electronic Arts
Vancouver, BC, CA
$74k–$74k
25d
Bridge between artists and engineers to optimize art production workflows, tools, pipelines, asset integration, and shader development for EA SPORTS FC video games.
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Lead Game UI Designer - [EA260923]
↗
Hatch
Remote
$120k–$120k
25d
Lead Game UI Designer redefining the visual identity and establishing a scalable UI system for an AI-powered game generation platform.
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Senior Concept Artist
↗
Gameloft
Remote
25d
Create character designs, illustrations, line art, and 3D blockouts to support pre-production and visual development of core game titles inspired by Disney Speedstorm and Asphalt 9.
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Project Spirits 游戏TA
Tencent
China-Guangzhou
25d
Design and implement rendering solutions for characters and scenes, covering both PBR and NPR rendering targets for mobile and PC games.
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Level Design Intern
Epicgames
Cary
25d
Design gameplay spaces and landmarks in the Fortnite ecosystem using Unreal Engine to create fresh, fun experiences for players.
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Creative Technologist
Microsoft
United States, Washington, Redmond
25d
Translate ambiguous creative concepts into functional prototypes for product videos, social content, web interactions, events, and keynote demonstrations.
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Motion Designer Lead
Scopely
Barcelona
26d
Lead motion design projects for Scopely's mobile game portfolio (Pokémon GO, Monster Hunter Now, Pikmin Bloom) from concept to final delivery.
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Lead Level Designer - BGE2 - (M/F/NB)
Ubisoft
Montpellier, Occitanie, fr
26d
Lead a team of 6–7 Level Designers to build key locations for an open-world action-adventure game, ensuring design consistency and player experience from concept to implementation.
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Lead Level Designer - BGE2 - (H/F/NB)
Ubisoft
Montpellier, Occitanie, fr
26d
Lead Level Designer for an open-world space opera action-adventure game, defining vision and ensuring design consistency across a solar system-scale exploration experience.
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Senior Animation Technical Artist
Neteasegames
Singapore-Guoco Midtown
26d
Technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter game, focusing on character movement, aiming, weapon handling, and combat states.
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3D Vegetation Artist & Texturing Specialist
↗
Remote
26d
Create realistic, optimized 3D vegetation assets (trees, palms, shrubs, etc.) for luxury residential landscape and architectural visualization projects.
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Technical Artist - Yahtzee! With Buddies
Scopely
Barcelona
27d
Design, implement, and drive adoption of an end-to-end content pipeline for a mobile casual game, supporting live operations, design, UI, and 2D/3D artists.
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Lead Character Tools Engineer
↗
PlayStation
Remote
$144k–$144k
27d
Lead engineer developing and optimizing tools for character creation, rigging, and animation pipelines to support game development workflows.
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Senior Technical Animator
2k
Burnaby, British Columbia, Canada
$100k–$100k
29d
Design, create, maintain, and optimize character body and facial rigs for gameplay and cinematic assets in a sports game.
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Game Designer
2k
Burnaby, British Columbia, Canada
$63k–$63k
29d
Design, balance, and implement core gameplay systems (progression, economy, rewards, stats, game modes) to create depth, dynamism, and replayability for a large-scale sports game.
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Rendering Technical Artist II - League of Legends (Contract)
Riotgames
Singapore
29d
Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, acting as a bridge between art and engineering to translate visual goals into performant solutions.
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Creature Designer
Creature Technology
Port Melbourne, Victoria
29d
Define the look, movement, and feel of animatronic characters and guide their vision from concept to delivery for visitor attractions and theatre productions.
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Senior Technical Artist - Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
29d
Senior Technical Artist bridging Art and Engineering to drive pipeline efficiency, optimize rendering performance, and develop tools for AAA game development.
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Animator
The-Walt-Disney-Company
Sydney, New South Wales
29d
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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Senior Character Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
29d
Create optimized, high-quality 3D character assets for real-time video games, translating concepts into final in-game models.
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Lead Lighting Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
29d
Lead a team of lighting artists to create high-quality, visually compelling lighting for environments and cinematics in AAA video games, ensuring artistic consistency and technical performance.
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Lighting Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
29d
Create high-quality, visually compelling lighting for environments and cinematics in AAA video games, aligning with artistic direction and storytelling.
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Animator
The-Walt-Disney-Company
Sydney, New South Wales
29d
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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Lead Cinematic Artist
Keywords-Studios
Box Hill, Victoria
29d
Lead and mentor art teams to create high-quality, visually compelling real-time cinematics and cutscenes for AAA video games.
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Lecturer in Game Design
Unimelb
Parkville, AU
$125k–$125k
29d
Lead studio-based teaching and curriculum development for a new Game Design major within the Bachelor of Design, connecting interactive worlds with architecture, landscape, urbanism, and interior design.
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Senior Level Designer
Blackbird Interactive
Remote
$115k–$115k
1mo
Designing levels, encounters, and environments for an action RPG focused on fast-paced combat, character progression, and exploration.
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SENIOR ASSOCIATE TECHNICAL ARTIST
Lnw
Bangalore, India
1mo
Translates between art and engineering to implement and optimize artistic visual elements for electronic games, ensuring technical viability and performance within game engines.
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Advanced Animator
Lnw
Las Vegas, NV
1mo
Create 2D/3D animations, visual effects, and motion graphics for slot machine games, logos, symbols, and features to enhance player experience.
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Senior Level Designer
Epicgames
Cary
$145k–$145k
1mo
Design and build competitive PvP locations, natural landmarks, and gameplay spaces for Fortnite Battle Royale using modular kits and environmental storytelling.
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Senior Level Designer
Epicgames
Cary
1mo
Design and build buildings, natural landmarks, POIs, and gameplay spaces for Fortnite using modular kits while balancing visual quality, gameplay needs, and player flow.
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VFX Artist (Splinter Cell Remake)
Ubisoft
Toronto, ON, ca
1mo
Create real-time special effects (textures, particles, smoke, explosions) for gameplay and scripted sequences in the Splinter Cell game.
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Senior Artist, Technical (Rigger) - NBA 2K
2k
California, United States
$0k–$0k
1mo
Expert character rigging artist responsible for updating character rigs, creating math node networks, implementing blendshapes, and writing Python automation for NBA 2K character assets.
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Lead Game Designer (PC/Console/Mobile)
Gameloft
Barcelona, CT, es
1mo
Lead the design team to define and execute the game vision, directing tone, gameplay, and meta structure for a thriving AA Experience across PC, console, and mobile platforms.
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Lead UI Artist - MONOPOLY GO!
Scopely
Barcelona
1mo
Lead UI Artist defining the visual language, design systems, and quality standards for the mobile game MONOPOLY GO!, ensuring intuitive and polished user interactions.
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UI Artist - MONOPOLY GO!
Scopely
Barcelona
1mo
Create mockups and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable UI systems.
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Senior FX Artist
Outpost-Vfx
London, England, gb
1mo
Creating hyper-realistic visual effects (fire, fluids, atmosphere, explosions) for film and episodic projects.
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Senior Voice Designer
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
$228k–$355k
1mo
Senior Voice Designer supporting Audio teams in dialogue recording, editing, voice design, mastering, and pipeline development for immersive player experiences.
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Game Design Intern
Epicgames
Cary
1mo
Intern supporting the Rocket League team at Psyonix with gameplay challenges, Rocket Pass development, vehicle balance, and UEFN mode implementation.
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