J3-UE5微恐射击-系统策划
Core
Design, iterate, and optimize game systems (accounts, social, progression, monetization) for an international FPS title, leveraging data and player feedback to boost retention and engagement.
Role type
Senior Systems Game Designer (FPS)
Builds
Game systems and features for international FPS players
Domain
Mobile gaming / First-person shooter (FPS)
Deliverable
product features
Required skills
Systems design, data-driven design, UE5 engine familiarity, mobile game pipeline knowledge, competitive analysis, localization adaptation
Preferred skills
FPS genre passion, system iteration, cross-functional collaboration
Technologies
UE5
Responsibilities
Design and optimize account, social, progression, and monetization systems; Analyze test data and player feedback to refine system solutions; Collaborate with gameplay and combat teams to ensure on-time delivery; Write system design documents and configuration tables; Research overseas micro-horror FPS competitors to adapt and localize system mechanics.
Seniority
Senior, hands-on IC