Job
Core
Designing and balancing complex game systems (economy, matchmaking, progression) to maintain healthy game dynamics and player motivation.
Role type
Meta / System Game Designer
Builds
LiveOps features, game modes, progression systems, and matchmaking logic for mid-core battler games.
Domain
Gaming (mid-core / battler)
Deliverable
production ML models | product features
Required skills
System design, game economy balancing, PvP/guild mechanics analysis, data-driven LiveOps, feature lifecycle ownership
Preferred skills
Experience with mid-core battler games, understanding of player motivation loops
Technologies
Analytics tools, game design documentation
Responsibilities
Design systems for features, game modes, progression, rankings, and matchmaking; Analyze impact of new content on game balance and economy; Identify balance issues before release; Collaborate with analytics on post-release results; Own features end-to-end from concept to iteration