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Job

🌐 Remote💼 Full-time🗓 2026-09-23 → 2026-09-26

Core

Designing and balancing complex game systems (economy, matchmaking, progression) to maintain healthy game dynamics and player motivation.

Role type

Meta / System Game Designer

Builds

LiveOps features, game modes, progression systems, and matchmaking logic for mid-core battler games.

Domain

Gaming (mid-core / battler)

Deliverable

production ML models | product features

Required skills

System design, game economy balancing, PvP/guild mechanics analysis, data-driven LiveOps, feature lifecycle ownership

Preferred skills

Experience with mid-core battler games, understanding of player motivation loops

Technologies

Analytics tools, game design documentation

Responsibilities

Design systems for features, game modes, progression, rankings, and matchmaking; Analyze impact of new content on game balance and economy; Identify balance issues before release; Collaborate with analytics on post-release results; Own features end-to-end from concept to iteration

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