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3A修仙RPG游戏-特效设计

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Design and implement high-quality combat VFX for a 3A-level Xianxia RPG, focusing on character skills, ultimate moves, boss abilities, and weapon effects to enhance impact and visual fidelity.

Role type

Senior VFX Artist (Combat Systems)

Builds

Mobile and console-ready combat VFX assets and systems

Domain

3A Xianxia RPG / Real-time rendering

Required skills

Unity engine, complex skill VFX design, combat rhythm understanding, material creation, engine integration, performance optimization, particle systems, shader complexity management, cross-functional collaboration

Preferred skills

Boss battle VFX logic, camera choreography, resource management standards

Technologies

Unity, Particle Systems, Shaders

Responsibilities

Design and produce core combat VFX including character skills, ultimates, and boss mechanics; Optimize VFX resources for stability on mobile and console platforms; Collaborate with design, animation, and engineering teams to refine combat feedback and pacing; Establish VFX production standards and performance benchmarks.

Seniority

Senior, hands-on IC

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