3A修仙RPG游戏-特效设计
Core
Design and implement high-quality combat VFX for a 3A-level Xianxia RPG, focusing on character skills, ultimate moves, boss abilities, and weapon effects to enhance impact and visual fidelity.
Role type
Senior VFX Artist (Combat Systems)
Builds
Mobile and console-ready combat VFX assets and systems
Domain
3A Xianxia RPG / Real-time rendering
Required skills
Unity engine, complex skill VFX design, combat rhythm understanding, material creation, engine integration, performance optimization, particle systems, shader complexity management, cross-functional collaboration
Preferred skills
Boss battle VFX logic, camera choreography, resource management standards
Technologies
Unity, Particle Systems, Shaders
Responsibilities
Design and produce core combat VFX including character skills, ultimates, and boss mechanics; Optimize VFX resources for stability on mobile and console platforms; Collaborate with design, animation, and engineering teams to refine combat feedback and pacing; Establish VFX production standards and performance benchmarks.
Seniority
Senior, hands-on IC