游戏技术美术
Core
Define and refine art production pipelines, develop tools and materials, and optimize rendering quality for game projects.
Role type
Senior Technical Artist (Game Development)
Builds
Game assets, rendering pipelines, and optimization tools
Domain
Game Development / Real-time Rendering
Required skills
Shader programming, UE/Unity engine rendering pipelines, graphics fundamentals, tool development, material/texture creation, lighting optimization, animation, procedural generation
Preferred skills
Expertise in cloth simulation, programmatic generation, or advanced lighting techniques
Technologies
Unreal Engine, Unity, Shaders
Responsibilities
Develop tools and materials to meet project art needs and enhance rendering quality; Participate in effect development for models, VFX, materials, and textures; Collaborate with engine programmers on graphics rendering module development and performance optimization; Establish and refine art production workflows and standards.
Seniority
Senior, hands-on IC