J3-UE5微恐射击-资深3D动作(武器)
Core
Creating high-quality first-person weapon animations for FPS games, ensuring ergonomic and physical logic with artistic impact.
Role type
Senior 3D Animation Engineer (Weapon/FPS)
Builds
FPS game weapon animations and combat feel
Domain
Video Games / 3D Animation
Required skills
3ds Max animation, FPS weapon animation, motion principles, Unreal Engine 5 animation systems, animation blending, rigging
Preferred skills
Max scripting, knowledge of firearm mechanics, tactical movement standards
Responsibilities
Create first-person weapon animations (shooting, reloading, tactical moves, melee, inspection); Establish efficient animation workflows in 3ds Max for UE5 import and debugging; Collaborate with combat designers to tune weapon feel (recoil, FOV, camera shake) and audio teams for synchronization.
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