UE微恐轻动作项目-主战斗
Core
Design core combat experience for a multiplayer cooperative light-action game, defining combat rhythm, pressure, operation thresholds, hit feedback, risk/reward, and in-match objectives.
Role type
Senior Combat Systems Designer
Builds
Multiplayer cooperative PVE/PvP light-action game
Domain
Mobile gaming, Action/Shooter
Required skills
Combat rhythm design, Weapon system design, Enemy/monster design, Physics interaction design, Cross-module collaboration, Playtesting and tuning, Version iteration management
Preferred skills
Experience with extraction/shooters, Blueprint/scripting familiarity, Data analysis for combat tuning
Technologies
Blueprints, Config tables, Whitebox testing tools
Responsibilities
Define combat rules and iteration for PVE/PvP scenarios; Design weapon and combat item systems including stats and rarity; Coordinate with animation, VFX, audio, and engineering teams; Optimize combat feel and mobile operation cost; Guide junior designers on combat standards.