CareerPlanSign in

雪中悍刀行-资深动画设计师

Guangzhou, China💼 Full-time🗓 2026-09-28

Core

Designing and producing high-quality keyframe and motion capture animations for protagonists, monsters, and NPCs in a 3A game, while implementing technical animation systems within the game engine.

Role type

Senior Technical Animation Engineer (Game Engine)

Builds

Interactive game characters and environments with realistic physics-driven secondary motion.

Domain

Video Games / Real-time 3D Animation

Required skills

Motion capture data cleaning, State machine implementation, Motion Matching, Root Motion, Inverse Kinematics (IK) for uneven terrain, Cloth/Hair/Weapon physics simulation, Animation Blueprint development, UE5 Animation System expertise, Maya/MotionBuilder proficiency, Understanding of biomechanics and weight distribution.

Preferred skills

Experience with 3A shipped titles, Technical animation leadership, Cross-functional collaboration with gameplay programmers.

Responsibilities

Designing and producing keyframe and motion capture animations for characters; Implementing engine-side animation systems (state machines, motion matching, IK); Leading motion capture shoots and data cleanup; Collaborating with design and programming to resolve animation-gameplay conflicts; Developing and maintaining animation blueprints and montages.

Seniority

Senior, hands-on IC

Sourced via tencent · Listed on CareerPlan, which tracks 845,000+ jobs from 20+ sources.