雪中悍刀行-资深动画设计师
Core
Designing and producing high-quality keyframe and motion capture animations for protagonists, monsters, and NPCs in a 3A game, while implementing technical animation systems within the game engine.
Role type
Senior Technical Animation Engineer (Game Engine)
Builds
Interactive game characters and environments with realistic physics-driven secondary motion.
Domain
Video Games / Real-time 3D Animation
Required skills
Motion capture data cleaning, State machine implementation, Motion Matching, Root Motion, Inverse Kinematics (IK) for uneven terrain, Cloth/Hair/Weapon physics simulation, Animation Blueprint development, UE5 Animation System expertise, Maya/MotionBuilder proficiency, Understanding of biomechanics and weight distribution.
Preferred skills
Experience with 3A shipped titles, Technical animation leadership, Cross-functional collaboration with gameplay programmers.
Responsibilities
Designing and producing keyframe and motion capture animations for characters; Implementing engine-side animation systems (state machines, motion matching, IK); Leading motion capture shoots and data cleanup; Collaborating with design and programming to resolve animation-gameplay conflicts; Developing and maintaining animation blueprints and montages.
Seniority
Senior, hands-on IC