S工作室-预研项目-战斗策划-武器方向
Core
Designing new firearm systems and core combat experience parameters (TTK) for a contemporary Chinese shooter game.
Role type
Combat Designer (Weapon Systems)
Builds
New firearm mechanics, audio-visual weapon presentation, and single-match loop designs
Domain
Video Games / Shooter Genre
Required skills
Deep understanding of shooter genre mechanics, TTK and recoil/ballistics logic, weapon audio-visual design, iterative design in uncertainty, research on real-world firearms
Preferred skills
Experience with firearm/combat numerical design, proficiency with generative AI tools, strong passion for contemporary Chinese gaming
Technologies
Generative AI tools
Responsibilities
Build new firearm systems and decide on core combat metrics like TTK; Design weapon audio-visual presentation; Discuss combat experience and single-match loop strategies