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S工作室-预研项目-战斗策划-武器方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing new firearm systems and core combat experience parameters (TTK) for a contemporary Chinese shooter game.

Role type

Combat Designer (Weapon Systems)

Builds

New firearm mechanics, audio-visual weapon presentation, and single-match loop designs

Domain

Video Games / Shooter Genre

Required skills

Deep understanding of shooter genre mechanics, TTK and recoil/ballistics logic, weapon audio-visual design, iterative design in uncertainty, research on real-world firearms

Preferred skills

Experience with firearm/combat numerical design, proficiency with generative AI tools, strong passion for contemporary Chinese gaming

Technologies

Generative AI tools

Responsibilities

Build new firearm systems and decide on core combat metrics like TTK; Design weapon audio-visual presentation; Discuss combat experience and single-match loop strategies

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