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《流放之路2》Technical Artist

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Optimizes game performance and resource budgets for a PC action RPG, balancing visual fidelity with runtime efficiency.

Role type

Technical Artist (PC Game)

Builds

Real-time rendering solutions, shaders, and art tools for a high-fidelity PC game.

Domain

PC Gaming / Real-time Rendering

Required skills

HLSL/Shader programming, PBR material theory, real-time rendering pipelines, GPU optimization, linear algebra, cross-platform adaptation

Preferred skills

AI tool integration, dark realistic style analysis, shader variant management

Technologies

HLSL, GLSL, PC Game Engines

Responsibilities

Optimize texture specs, package size, and runtime performance; write and maintain HLSL shaders for rendering features; collaborate with art/engineering to implement real-time rendering solutions; design and validate art tools for material/particle editing; establish resource production standards and performance budgets; provide technical support for cross-platform adaptation and visual consistency; document best practices and conduct team training.

Seniority

Mid-level, hands-on IC

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