在研剑来IP单机游戏-资深SD材质师
Core
Creating high-fidelity procedural texture materials for a single-player game based on the 'Jian Lai' IP, focusing on realistic fabrics, leather, and environmental surfaces.
Role type
Senior Senior Artist (SD Material Artist)
Builds
Production-ready PBR texture assets for Unreal Engine
Domain
Video Game Development (Single-player, Historical/Period style)
Required skills
Substance Designer, Substance Painter, Maya, 3D Max, Unreal Engine Material Blueprints, PBR workflow, photo scanning and processing, embroidery and fabric weaving knowledge
Preferred skills
Console game experience, historical/period style game experience, art degree
Responsibilities
Create high-quality procedural textures for fabrics, leather, and environments; Process scanned assets for PBR workflows; Collaborate with modelers and environment artists for UE implementation; Build and maintain a parametric material library; Establish material standards and manage outsourcing.
Seniority
Senior, hands-on IC