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在研剑来IP单机游戏-资深SD材质师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Creating high-fidelity procedural texture materials for a single-player game based on the 'Jian Lai' IP, focusing on realistic fabrics, leather, and environmental surfaces.

Role type

Senior Senior Artist (SD Material Artist)

Builds

Production-ready PBR texture assets for Unreal Engine

Domain

Video Game Development (Single-player, Historical/Period style)

Required skills

Substance Designer, Substance Painter, Maya, 3D Max, Unreal Engine Material Blueprints, PBR workflow, photo scanning and processing, embroidery and fabric weaving knowledge

Preferred skills

Console game experience, historical/period style game experience, art degree

Responsibilities

Create high-quality procedural textures for fabrics, leather, and environments; Process scanned assets for PBR workflows; Collaborate with modelers and environment artists for UE implementation; Build and maintain a parametric material library; Establish material standards and manage outsourcing.

Seniority

Senior, hands-on IC

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