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Product & Design
› Game & Level Design
Game & Level Design
1,697 open positions
次世代特效设计师
Tencent
Shenzhen, China
Creating and optimizing visual effects for character skills, combat, and environments in games using Unreal Engine 5.
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《王者荣耀世界》文学主笔
Tencent
Shanghai, China
Design core narrative content including character creation, main storylines, and hero quests for a next-generation Eastern fantasy game.
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《王者荣耀世界》资深剧情策划
Tencent
Shanghai, China
Design core narrative content including character development, main storylines, and hero quests for a next-generation Eastern fantasy MMORPG, ensuring high-quality original storytelling that defines the IP experience.
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和平精英-资深动画师
Tencent
Chengdu, China
Create combat animations for shooting gameplay mechanics in a mobile game.
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《王者荣耀世界》角色概念设计专家
Tencent
Shanghai, China
Define character art style direction, lead design exploration for key characters and factions, and establish design benchmarks for a game project.
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OG项目组-UE5开放大世界(在研) -资深技术策划
Tencent
Shenzhen, China
Design and implement experience prototypes and tool pipelines for open-world games using UE5, focusing on usability and iterative testing.
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代号:Craft-高级工程师-Agentic Engineer
Tencent
Shenzhen, China
Design and develop core agents for lightweight game creation, optimizing workflows to enhance content generation quality and adapt to game development stages.
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《王者荣耀世界》资深关卡策划
Tencent
Shanghai, China
Design and build game levels (PVP/PVE maps, AI, monsters, events) for a 3D open-world game, ensuring technical feasibility and high-quality gameplay/visuals.
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《逆战:未来》怪物策划-新星引力计划
Tencent
Shenzhen, China
Design monsters and bosses for a shooting game, from concept to implementation, ensuring alignment with level art and gameplay.
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J3-UE5微恐射击-资深3D场景
Tencent
Shenzhen, China
Designing and editing 3D game scenes for FPS/TPS titles to establish atmosphere, spatial depth, and player guidance.
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J3-UE5微恐射击-资深3D动作(武器)
Tencent
Shenzhen, China
Creating high-quality first-person weapon animations for FPS games, ensuring ergonomic and physical logic with artistic impact.
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《三角洲行动》-IP视觉设计负责人
Tencent
Shenzhen, China
Lead visual design for the Delta Force IP, defining world-building aesthetics, seasonal campaigns, and brand identity.
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和平精英-3D角色设计师(脸型方向·BJD美型)-新星引力计划
Tencent
Shenzhen, China
Create high/medium/low poly models and textures for stylized/BJD-style character faces, ensuring precise facial proportions, contour refinement, and skin texture quality for commercial game projects.
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Principal Game Designer
Tencent
Poland-Remote, Poland
256k
Strategic creative leadership for partner studio AAA games, defining vision and gameplay pillars while providing hands-on design support.
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魔方工作室在研风格化UE5射击游戏-UI视觉设计师
Tencent
Shenzhen, China
Create high-impact UI visual packaging for a stylized Unreal Engine 5 shooter game, focusing on hard-edged, Euro-American cartoon/realistic styles.
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OG项目-战斗策划(3C向)
Tencent
Shenzhen, China
Design, implement, and iterate character, camera, and control systems for a 3C-focused game project.
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《火影忍者》手游-资深系统策划(深圳)
Tencent
Shenzhen, China
Design game systems, operational nodes, and events for a mobile gacha RPG, ensuring execution across UI, mechanics, and content.
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UE微恐轻动作项目-资深世界观策划
Tencent
Shenzhen, China
Lead world-building and narrative design for a micro-horror game, creating lore bibles, long-term story pacing, and environmental storytelling.
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《王者荣耀》资深3D特效设计师
Tencent
Shenzhen, China
Design and implement 3D visual effects for character skills, skins, and lobby displays in a MOBA game using the U3D engine.
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《暗区突围》端游-游戏系统策划
Tencent
Shanghai, China
Design peripheral systems, UI, and interactions for a PC FPS game to ensure user experience and support growth/economy logic.
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在研项目-关卡策划-新星引力计划
Tencent
Shenzhen, China
Designing level gameplay, modes, monsters, maps, and event mechanics for shooting games.
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预研项目制作人-RPG游戏
Tencent
Shenzhen, China
Pre-researching core creative concepts and gameplay mechanics for RPG projects, designing and planning the implementation of core gameplay frameworks and numerical systems.
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UE微恐轻动作项目-关卡策划(怪物设计)
Tencent
Shanghai, China
Designing monster ecosystems, boss battles, and special events for micro-horror PVE level gameplay in Unreal Engine.
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OG项目组-资深叙事设计师
Tencent
Shenzhen, China
Assist the Chief Narrative Designer in developing and writing game stories, character arcs, and dialogue for single or multi-character roles.
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在研剑来IP单机游戏-动画导演
Tencent
Shenzhen, China
Directing narrative, character performance, and pre-visualization for a single-player game based on the 'Jian Lai' IP.
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《王者荣耀世界》资深怪物策划(副本向)
Tencent
Shanghai, China
Design and implement architecture and content for multiplayer dungeon raids, including core combat mechanics, boss skills, and AI behavior trees.
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高级关卡策划
Tencent
Shenzhen, China
Design and produce PVE and PVP levels, shaping atmosphere, creating gameplay prototypes, and ensuring final experience meets rhythm, intensity, and playability goals.
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微信小游戏-AI应用开发-游戏内容方向
Tencent
Shenzhen, China
Building AI capabilities for game trial, asset creation, and automated gameplay analysis across various game genres.
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UE微恐轻动作项目-关卡策划(活动设计)
Tencent
Shenzhen, China
Design and implement in-game event mechanics, levels, and reward systems for a micro-horror themed game project.
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3A修仙RPG游戏-主策划
Tencent
Shanghai, China
Lead the overall experience design for a 3A cultivation-themed RPG, covering world-building, exploration, narrative, character progression, combat, economy, and monetization.
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3A修仙RPG游戏-高级动画设计师
Tencent
Shanghai, China
Design and implement action styles for 3A action RPG characters, covering combat, movement, hit reactions, idle states, and key cinematic moments to ensure distinctiveness, rhythm, and expressiveness.
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3A修仙RPG游戏-特效设计
Tencent
Shanghai, China
Design and implement high-quality combat VFX for a 3A-level Xianxia RPG, focusing on character skills, ultimate moves, boss abilities, and weapon effects to enhance impact and visual fidelity.
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3D动作策略游戏《虚环》-资深2D分镜师
Tencent
Shenzhen, China
Creating high-quality storyboard sequences for cutscenes, ultimate moves, and visual effects in a 3D action strategy game; reviewing and quality-controlling vendor-submitted 3D animation promotional materials to ensure alignment with game style and market…
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3D动作策略游戏《虚环》-2D场景设计师
Tencent
Shenzhen, China
Designing game objects and single units for a 3D action strategy game, classifying and planning based on concept art, and splitting designs for production.
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在研UE5射击游戏-游戏世界观策划
Tencent
Shenzhen, China
Design the cyberpunk world framework, social structure, factions, and technology/body modification systems for a UE5 shooter game.
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灰境行者-战斗策划-职业设计方向
Tencent
Shanghai, China
Design character classes and combat mechanics for a first-person shooter (FPS) game, ensuring innovation and feasibility.
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J3-UE5微恐射击-资深商业化策划
Tencent
Shenzhen, China
Design and optimize monetization systems, pricing strategies, and economic models for a UE5-based horror-shooter game to drive player engagement and revenue.
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《流放之路2》3D 角色设计
Tencent
Shenzhen, China
Creating 3D models and textures for characters, monsters, and in-game items based on concept art to ensure high-quality visual representation in a game.
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和平精英-资深角色原画设计师(商业化)
Tencent
Shenzhen, China
Design and produce in-game outfits and items for the game Peacekeeper Elite (Game for Peace), focusing on commercialization content.
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金铲铲之战-高级美术师-特效设计
Tencent
Shenzhen, China
Design and produce high-level visual effects for heroes, the game board, and commercial features in a MOBA-style strategy game.
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3D动作策略游戏《虚环》-3D角色设计师
Tencent
Shenzhen, China
Define, develop, and implement the 3D character art style for a 2D-anime strategy game, focusing on facial aesthetics and body proportions.
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天美《怪物猎人:旅人》-系统策划
Tencent
Shenzhen, China
Design and implement core game systems including progression, gameplay mechanics, and features for a Monster Hunter-style action game.
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《王者荣耀世界》游戏美宣画负责人
Tencent
Shanghai, China
Lead the production and quality control of game promotional assets including character art, illustrations, and posters for 'Honor of Kings World'.
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《王者荣耀世界》游戏美宣画负责人
Tencent
Chengdu, China
Lead the production and quality control of game promotional assets including character art, illustrations, and posters for 'Honor of Kings World'.
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雪中悍刀行- 资深游戏策划 - 新手&前期体验架构(PVP/动作方向)
Tencent
Guangzhou, China
Designing the in-game experience for the tutorial phase of a single-session PVP action game to ensure rapid engagement and combat satisfaction with low cognitive load.
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3D 动作游戏《狩》美术项目经理(APM)
Tencent
Shenzhen, China
Build and optimize art project management frameworks to enhance R&D efficiency for a 3D action game.
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腾讯游戏生态发展部-技术美术
Tencent
Shanghai, China
Develop and optimize game rendering effects and create technical art tools to balance technical requirements with artistic outcomes.
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J3-UE5微恐射击-战斗策划
Tencent
Shenzhen, China
Design and iterate core combat systems for FPS games, including 1P/3P mechanics, weapon feel, ballistics, and hit feedback.
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魔方在研轻动作风格化游戏预研项目资深叙事设计师
Tencent
Shenzhen, China
Designing narrative frameworks, scripts, and IP settings for a stylized action game with a Chinese national style (Guofeng), ensuring rhythmic tension and visual-audio cinematic experiences.
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微恐搜打撤SOC-玩法策划
Tencent
Shenzhen, China
Design and implement gameplay systems for micro-horror search, combat, and extraction (SOC) games, ensuring full production quality and iterative optimization.
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