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UE微恐轻动作项目-关卡策划(活动设计)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and implement in-game event mechanics, levels, and reward systems for a micro-horror themed game project.

Role type

Senior IC Level Designer (Event Design)

Builds

Immersive event levels, activity loops, and reward structures for a micro-horror game

Domain

Gaming (Micro-horror/PVE)

Required skills

Event mechanics design, UE Editor proficiency, Blueprint scripting, Player progression system design, Data analysis, PVE game understanding

Preferred skills

Procedural content generation, Search and extraction game experience, Folklore and urban legend knowledge

Technologies

Unreal Engine, Blueprints

Responsibilities

Design event themes, rules, levels, and reward systems; Create immersive micro-horror experiences; Analyze event data and player feedback to optimize engagement; Collaborate with other modules to ensure high-quality content delivery.

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