UE微恐轻动作项目-关卡策划(活动设计)
Core
Design and implement in-game event mechanics, levels, and reward systems for a micro-horror themed game project.
Role type
Senior IC Level Designer (Event Design)
Builds
Immersive event levels, activity loops, and reward structures for a micro-horror game
Domain
Gaming (Micro-horror/PVE)
Required skills
Event mechanics design, UE Editor proficiency, Blueprint scripting, Player progression system design, Data analysis, PVE game understanding
Preferred skills
Procedural content generation, Search and extraction game experience, Folklore and urban legend knowledge
Technologies
Unreal Engine, Blueprints
Responsibilities
Design event themes, rules, levels, and reward systems; Create immersive micro-horror experiences; Analyze event data and player feedback to optimize engagement; Collaborate with other modules to ensure high-quality content delivery.