雪中悍刀行- 资深游戏策划 - 新手&前期体验架构(PVP/动作方向)
Core
Designing the in-game experience for the tutorial phase of a single-session PVP action game to ensure rapid engagement and combat satisfaction with low cognitive load.
Role type
Senior Game Designer (PVP/Action - Tutorial & Onboarding)
Builds
A single-session competitive action game
Domain
Gaming (PVP/Action)
Required skills
Single-session game design, PVP/Action mechanics, Level design, Combat system design, Tutorial design, Data-driven iteration, Player persona analysis, Cross-functional leadership
Preferred skills
Experience with large-scale PVP projects, Understanding of spacing and weapon synergy mechanics
Technologies
Data tracking tools, User research methodologies
Responsibilities
Design the narrative flow of the tutorial phase to deliver high-energy combat feedback quickly; Coordinate and optimize the integration of combat, systems, and narrative to teach complex mechanics like spacing and weapon synergy; Analyze player behavior data and feedback to identify pain points and iterate on the onboarding experience.
Seniority
Senior, hands-on IC