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雪中悍刀行- 资深游戏策划 - 新手&前期体验架构(PVP/动作方向)

Guangzhou, China💼 Full-time🗓 2026-09-28

Core

Designing the in-game experience for the tutorial phase of a single-session PVP action game to ensure rapid engagement and combat satisfaction with low cognitive load.

Role type

Senior Game Designer (PVP/Action - Tutorial & Onboarding)

Builds

A single-session competitive action game

Domain

Gaming (PVP/Action)

Required skills

Single-session game design, PVP/Action mechanics, Level design, Combat system design, Tutorial design, Data-driven iteration, Player persona analysis, Cross-functional leadership

Preferred skills

Experience with large-scale PVP projects, Understanding of spacing and weapon synergy mechanics

Technologies

Data tracking tools, User research methodologies

Responsibilities

Design the narrative flow of the tutorial phase to deliver high-energy combat feedback quickly; Coordinate and optimize the integration of combat, systems, and narrative to teach complex mechanics like spacing and weapon synergy; Analyze player behavior data and feedback to identify pain points and iterate on the onboarding experience.

Seniority

Senior, hands-on IC

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