3A修仙RPG游戏-高级动画设计师
Core
Design and implement action styles for 3A action RPG characters, covering combat, movement, hit reactions, idle states, and key cinematic moments to ensure distinctiveness, rhythm, and expressiveness.
Role type
Senior 3D Character Animation Designer (Action RPG)
Builds
Action-oriented 3D RPG games
Domain
Video Games / 3D Animation / Action RPG
Required skills
3D character animation, motion capture data cleanup, keyframe animation, Unity engine animation modules, state machine configuration, action system logic, combat rhythm design, hit feedback tuning, resource integration
Preferred skills
3A or console project experience, action game design background, strong aesthetic sense, character acting observation
Technologies
Maya, 3ds Max, MotionBuilder, Unity
Responsibilities
Design and execute action styles for characters including combat, movement, hit reactions, idle, and key plot actions; Collaborate with design, engineering, and VFX teams to optimize 3C systems, combat feel, and camera presentation; Produce, modify, integrate, and import character animation resources for Unity; Establish animation quality standards and optimize flow, impact feedback, and visual experience; Configure animation blueprints, state machines, and transitions to improve system stability and reusability.