3D动作策略游戏《虚环》-2D场景设计师
Core
Designing game objects and single units for a 3D action strategy game, classifying and planning based on concept art, and splitting designs for production.
Role type
2D Scene Artist
Builds
Game environments and assets for a 3D action strategy game
Domain
Video Games / 2D Art
Deliverable
product features
Required skills
3D modeling (Blender), stylized material design, strong drawing fundamentals, color theory, theme sensitivity
Preferred skills
2D anime style, light sci-fi, retro aesthetics
Responsibilities
Design game objects and units based on concept art; explore and refine scene design language and style; collaborate with upstream and downstream teams to implement designs; manage external vendors to control style and schedule.
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