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UE微恐轻动作项目-关卡策划(怪物设计)

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Designing monster ecosystems, boss battles, and special events for micro-horror PVE level gameplay in Unreal Engine.

Role type

Senior IC Level Designer (Monster Design)

Builds

PVE levels with interactive monster behaviors and combat mechanics

Domain

Video game development (Micro-horror, Action/Shooter, Survival Horror)

Required skills

Level design, Monster design, Behavior trees, UE Blueprints, Environmental Query System (EQS), Dynamic Difficulty Adjustment (DDA), PVE combat pacing, Narrative integration

Preferred skills

Boss battle design, Roguelite mechanics, Rule of horror design, Chinese folklore/mythology knowledge, Cinematic camera composition

Technologies

Unreal Engine, Blueprints, Behavior Trees, EQS

Responsibilities

Create monster ecosystems and boss battle mechanics; Design monster appearances and skill combinations; Build and iterate monster+level demos; Tune combat density and dynamic difficulty; Collaborate with art, narrative, and audio teams on visual and horror expression.

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