UE微恐轻动作项目-关卡策划(怪物设计)
Core
Designing monster ecosystems, boss battles, and special events for micro-horror PVE level gameplay in Unreal Engine.
Role type
Senior IC Level Designer (Monster Design)
Builds
PVE levels with interactive monster behaviors and combat mechanics
Domain
Video game development (Micro-horror, Action/Shooter, Survival Horror)
Required skills
Level design, Monster design, Behavior trees, UE Blueprints, Environmental Query System (EQS), Dynamic Difficulty Adjustment (DDA), PVE combat pacing, Narrative integration
Preferred skills
Boss battle design, Roguelite mechanics, Rule of horror design, Chinese folklore/mythology knowledge, Cinematic camera composition
Technologies
Unreal Engine, Blueprints, Behavior Trees, EQS
Responsibilities
Create monster ecosystems and boss battle mechanics; Design monster appearances and skill combinations; Build and iterate monster+level demos; Tune combat density and dynamic difficulty; Collaborate with art, narrative, and audio teams on visual and horror expression.