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金铲铲之战-高级美术师-特效设计

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and produce high-level visual effects for heroes, the game board, and commercial features in a MOBA-style strategy game.

Role type

Senior IC visual effects artist (game)

Builds

In-game visual effects for heroes, board interactions, and monetization features

Domain

Mobile gaming, MOBA/Strategy

Required skills

Particle system design, animation principles, After Effects, Spine, Unity/Unreal engine, color theory, dynamic design, concept-to-production workflow

Preferred skills

MOBA or card game experience, optimization for performance, industry trend awareness, mentoring junior artists

Technologies

After Effects, Spine, Unity, Unreal Engine

Responsibilities

Design and create high-quality effects for heroes and game boards; Collaborate with design and engineering teams to implement feasible solutions; Optimize effects for performance and smooth gameplay; Review and guide work from external vendors or junior artists

Seniority

Senior, hands-on IC

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