微恐搜打撤SOC-玩法策划
Core
Design and implement gameplay systems for micro-horror search, combat, and extraction (SOC) games, ensuring full production quality and iterative optimization.
Role type
Gameplay Designer (SOC/Micro-horror)
Builds
Micro-horror search, combat, and extraction game mechanics and systems
Domain
Video Games / Micro-horror / Open World
Required skills
Gameplay system design, Open world game mechanics, UE engine proficiency, AI-assisted prototyping, Full-cycle game development
Preferred skills
Experience with large-scale open world projects, Deep understanding of SOC genre design principles
Technologies
UE Engine, AI tools
Responsibilities
Design core gameplay frameworks for SOC mechanics, Collaborate with engineering and art teams for full production, Build and maintain gameplay module pipelines, Iterate on gameplay based on feedback and user testing