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微恐搜打撤SOC-玩法策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and implement gameplay systems for micro-horror search, combat, and extraction (SOC) games, ensuring full production quality and iterative optimization.

Role type

Gameplay Designer (SOC/Micro-horror)

Builds

Micro-horror search, combat, and extraction game mechanics and systems

Domain

Video Games / Micro-horror / Open World

Required skills

Gameplay system design, Open world game mechanics, UE engine proficiency, AI-assisted prototyping, Full-cycle game development

Preferred skills

Experience with large-scale open world projects, Deep understanding of SOC genre design principles

Technologies

UE Engine, AI tools

Responsibilities

Design core gameplay frameworks for SOC mechanics, Collaborate with engineering and art teams for full production, Build and maintain gameplay module pipelines, Iterate on gameplay based on feedback and user testing

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