腾讯游戏生态发展部-技术美术
Core
Develop and optimize game rendering effects and create technical art tools to balance technical requirements with artistic outcomes.
Role type
Technical Artist
Builds
Game rendering pipelines and production tools
Domain
Video Games / Computer Graphics
Required skills
Computer graphics fundamentals, Rendering pipeline knowledge, Shader programming, 3D software proficiency (Maya, 3ds Max, Blender), Programming (C++, Python, HLSL/GLSL), Visual principles (lighting, materials, color)
Preferred skills
Experience with shipped live projects
Responsibilities
Research and apply cutting-edge graphics technologies, Establish technical art standards and workflows
Seniority
Mid-Senior, hands-on IC
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