CareerPlan

J3-UE5微恐射击-战斗策划

Shenzhen, ChinaFull-time2026-10-09 → 2026-11-11

Core

Design and iterate core combat systems for FPS games, including 1P/3P mechanics, weapon feel, ballistics, and hit feedback.

Role type

Senior Combat Game Designer (FPS)

Builds

FPS game combat systems and weapon mechanics

Domain

Video Games / First-Person Shooter

Required skills

Combat system design, Weapon balance tuning, Ballistics tuning, State machine design, Network synchronization, Hit detection logic, UE5 Engine (Animation Blueprints, Motion Matching), Excel

Preferred skills

Data analysis for iteration, Realistic weapon feel optimization

Technologies

Unreal Engine 5, Excel

Responsibilities

Design FPS core combat systems including 1P/3P mechanics and weapon feel; Design and iterate gun numerical systems for balance and rhythm; Optimize shooting experience including ballistics, audio-visual feedback, and hit response; Analyze combat system data from testing to iterate.