J3-UE5微恐射击-战斗策划
Core
Design and iterate core combat systems for FPS games, including 1P/3P mechanics, weapon feel, ballistics, and hit feedback.
Role type
Senior Combat Game Designer (FPS)
Builds
FPS game combat systems and weapon mechanics
Domain
Video Games / First-Person Shooter
Required skills
Combat system design, Weapon balance tuning, Ballistics tuning, State machine design, Network synchronization, Hit detection logic, UE5 Engine (Animation Blueprints, Motion Matching), Excel
Preferred skills
Data analysis for iteration, Realistic weapon feel optimization
Technologies
Unreal Engine 5, Excel
Responsibilities
Design FPS core combat systems including 1P/3P mechanics and weapon feel; Design and iterate gun numerical systems for balance and rhythm; Optimize shooting experience including ballistics, audio-visual feedback, and hit response; Analyze combat system data from testing to iterate.