Riot Games Jobs
281 open roles
- Director, Machine Learning Engineering - AI Foundations · Los Angeles, USA
- Senior Manager, Software Engineering (Graphics) - League of Legends · Los Angeles, USA
- Music Supervision & Partnerships Lead, CN/APAC · Shanghai, China
- Associate Art Director - League Cosmetics · Los Angeles, USA
- Senior Game Product Manager - Unpublished R&D Product · Los Angeles, USA
- Manager, Insights - Riot Discovery Studio Insights · Los Angeles, USA
- QA Engineer II · USA
- Event Producer III - Esports · Singapore
- Production Coordinator - League of Legends (12 Month Contract) · Dublin, Ireland
- Senior Software Engineer, Services · Los Angeles, USA
- Senior Security Engineer, Player Security · Los Angeles, USA
- Manager, 3D Character Art - Unpublished R&D Product · Singapore
- Software Engineer - League of Legends · Dublin, Ireland
- Illustration Artist - Riftbound · Shanghai, China
- Principal Engineer - League of Legends · Dublin, Ireland
- Senior Technical Producer · Los Angeles, USA
- Senior Game Product Manager - Riftbound · Los Angeles, USA
- Game Producer - League of Legends · Dublin, Ireland
- Manager, Application Engineering - Atlassian Cloud Platform · Los Angeles, USA
- Senior Manager, Machine Learning Engineering - League of Legends · Los Angeles, USA
- Sr. Principal Technical Producer - Developer Connections · Los Angeles, USA
- Principal Program Manager, Strategy & Operations (12 Month Contract) · Dublin, Ireland
- Senior Software Engineer, Gameplay (Bots) - League of Legends (Mandarin-Proficiency Required) · Los Angeles, USA
- Senior Software Engineer, Tools - Unpublished R&D Product · Shanghai, China
- Rendering Technical Artist - Unpublished R&D Product · Shanghai, China
- Senior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product · Shanghai, China
- Sr. Manager, Game Production · Los Angeles, USA
- Social Media Strategist, League of Legends (12 Month Contract) · Berlin, Germany
- Senior Software Engineer · Seoul, Korea
- Senior Manager, Product Management, Japan - VALORANT · Tokyo, Japan
- Principal Technical Product Manager · Los Angeles, USA
- EMEA Public Relations Strategist (12-Month Contract) · Berlin, Germany
- Senior Game Designer - Unpublished R&D Product · Shanghai, China
- Manager, Software Engineering · Los Angeles, USA
- Senior Software Engineer, Social & Store · AUSTRALIA
- Manager, Quality Assurance - VALORANT · Sydney, Australia
- Senior Visual Design Artist - League of Legends: Wild Rift · Shanghai, China
- Senior Game Designer, Level - Unpublished R&D Product · Shanghai, China
- Senior Game Designer, Combat – Unpublished R&D Product · Shanghai, China
- Game Producer, Gameplay - Wild Rift · Shanghai, China
- Senior Technical Game Designer - Unpublished R&D Product · Shanghai, China
- Senior Software Engineer, Social & Store, Unpublished R&D Product · Sydney, Australia
- Senior Software Engineer, Engine & Tools, Unpublished R&D Product · Sydney, Australia
- Brand Manager - Unpublished R&D Product · Los Angeles, USA
- Senior Software Engineer, Engine & Tools - Unpublished R&D Product · Sydney, Australia
- Playtest Operations Producer · Shanghai, China
- Software Engineer II, VALORANT, Personalization · Sydney, Australia
- Senior VFX Technical Artist - Unpublished R&D Product · Sydney, Australia
- Senior VFX Artist - Unpublished R&D Product · Shanghai, China
- Senior Visual Story Development Artist - Unpublished R&D Product · Shanghai, China
- Staff Software Engineer, Gameply - Unpublished R&D Product · Shanghai, China
- Game Producer - Unpublished R&D Product · Sydney, Australia
- Technical Producer - Unpublished R&D Product · Sydney, Australia
- Game Producer – Unpublished R&D Product (Contract) · Shanghai, China
- User Experience Designer - Wild Rift (Contract) · Shanghai, China
- Sound Designer – Unpublished R&D Product (Contract) · Guangzhou, China
- Concept Artist, Character -Unpublished R&D Product (Contract) · Guangzhou, China
- 3D Environment Artist - Unpublished R&D Product (Contract) · Guangzhou, China
- Director, Technical Product Management: Commerce · Mercer Island, USA
- Director, Publishing Product Management, Americas - VALORANT · Los Angeles, USA
- 3D Character Artist (Contract) · Shanghai, China
- Principal Animation Artist - Unpublished R&D Product · Shanghai, China
- 3D Character Artist - Unpublished R&D Product · Shanghai, China
- Staff Software Engineer, Engine Performance · Los Angeles, USA
- Senior Partnership Manager · Los Angeles, USA
- Staff Software Engineer, Engine Performance (Tools) · Los Angeles, USA
- Director, Esports Content Services, EMEA · Berlin, Germany
- Systems Engineer II, Wild Rift · Sydney, Australia
- Principal Insights Analyst - League of Legends · Los Angeles, USA
- Director, Data Engineering – Player Lifecycle & Personalization · Los Angeles, USA
- Principal Software Engineer, Engine & Tools - League of Legends · Los Angeles, USA
- Staff Applied AI/ML Scientist · Los Angeles, USA
- Principal 3D Environment Artist - Unpublished R&D Product · Los Angeles, USA
- Manager, Anti-Cheat Engineering (Embedded Vanguard) · Los Angeles, USA
- Head of Partnership Management, Global/Americas · Los Angeles, USA
- MBA Rotational Program - Summer 2027 · Los Angeles, USA
- Principal, Growth Lead - League of Legends · Los Angeles, USA
- Machine Learning Engineer III - Unpublished R&D Product · Los Angeles, USA
- Senior Brand Manager Eastern Europe - VALORANT · Berlin, Germany
- Principal 3D Character Artist - Unpublished R&D Product · Los Angeles, USA
- Esports Admin and Sponsorship Account Executive (12 Month Contract) · Berlin, Germany
- Software Engineer · Los Angeles, USA
- Manager, 3D Character Art, Skins – League of Legends · Singapore
- Software Engineering Intern - Summer 2027 (Remote) · Los Angeles, USA
- Senior Manager, Software Engineering - Teamfight Tactics - Store & Cosmetics · Singapore
- Sr. Manager, Creative Management - Wild Rift · Shanghai, China
- Staff AI & Data Engineer, HR Systems · Los Angeles, USA
- Senior Program Manager (Brand Partnerships) · Los Angeles, USA
- Technical Art Lead, Rigging · Los Angeles, USA
- Technical Producer II · Los Angeles, USA
- Senior Esports Events Production Manager · Berlin, Germany
- Senior Technical Producer, 1st Party Platforms - Central Compliance & Release · Los Angeles, USA
- Senior Brand Manager · Los Angeles, USA
- Technical Producer II, Infrastructure - Central Technology · Los Angeles, USA
- Staff Software Engineer, Infrastructure - Central Technology · Los Angeles, USA
- Principal Game Designer · Los Angeles, USA
- Principal Creative Director, Growth Marketing & Lifecycle · Los Angeles, USA
- Senior Manager, Enterprise Engineering & Process Excellence · Los Angeles, USA
- Senior Software Engineer, Riot Client - Publishing Platform · Los Angeles, USA
- Staff Software Engineer, Tools (Services) - Central Creative · Los Angeles, USA
- Staff Software Engineer, Tools (Full-Stack) - Central Creative · Los Angeles, USA
- Manager, Anti-Cheat Engineering · Los Angeles, USA
- Director, Art Direction - Unpublished R&D Product · Los Angeles, USA
- Sr. Principal Machine Learning Engineer - Central Product Insights · Los Angeles, USA
- Staff Software Engineer · USA
- Senior Manager, Game Production - Unpublished R&D Product · Singapore
- Sr. Manager, Audio Direction - Unpublished R&D Product · Los Angeles, USA
- Principal Program Manager, Global Broadcast Strategy & Operations (12 Month Contract) · Dublin, Ireland
- Regional Publishing Product Lead - Riftbound · Seoul, Korea
- Project Coordinator, Games (Contract) · Singapore
- Manager, Narrative Writing - League of Legends · Los Angeles, USA
- Senior Technical Producer — Teamfight Tactics, Core Tech · Los Angeles, USA
- Senior Software Engineer, Matchmaking - Publishing Platform · Los Angeles, USA
- Manager, VFX Art - Teamfight Tactics · Singapore
- Senior Manager, Art Direction, Skins – League of Legends · Singapore
- Program Manager, Workplace Experience & Real Estate (APAC) · Shanghai, China
- Manager, VFX Art - Unpublished R&D Product · Singapore
- APAC Esports Partnership Manager · Seoul, Korea
- Senior Manager, Art Management - Unpublished R&D Product · Singapore
- Senior VFX Artist - VALORANT · Singapore
- Senior Game Producer, Premium Content - VALORANT · Singapore
- Retail Operations Manager, Korea - Riftbound · Seoul, Korea
- Treasury and Risk Manager · Seoul, Korea
- Senior Finance Partner, Japan · Tokyo, Japan
- Player Support Producer lll · Los Angeles, USA
- Principal Visual Design Artist - Unpublished R&D Product · Los Angeles, USA
- Principal Software Engineer · Los Angeles, USA
- QA Engineer III, Accessibility · USA
- QA Engineer III, Accessibility - Central QA Ops · Los Angeles, USA
- Staff Application Engineer - Enterprise Data & AI (Intelligence Platform) · Los Angeles, USA
- Senior Game Designer, Balance - Wild Rift · Shanghai, China
- Sr. Manager, Game Design 主策 - Unpublished R&D Product · Guangzhou, China
- Senior Game Designer, Combat - Unpublished R&D Product · Shanghai, China
- Senior Concept Artist, Environment - Unpublished R&D Product · Guangzhou, China
- Senior Game Designer, Balancing & Economy - Unpublished R&D Product · Shanghai, China
- Manager, Game Product Management - FFGS/金铲铲之战 · Shanghai, China
- Senior User Experience Designer - Unpublished R&D Product · Guangzhou, China
- Senior Narrative Designer - Unpublished R&D Product · Shanghai, China
- Market Community Lead – League of Legends DACH · Berlin, Germany
- Senior UX Designer – Unpublished R&D Product · Sydney, Australia
- Sr. Community Management Lead - Riftbound · Los Angeles, USA
- Manager, Software Engineering - SRE Site Lead: Dublin ROC · Dublin, Ireland
- Director, Player Support Experience · Los Angeles, USA
- Game Producer II - League of Legends (Contract) · Singapore
- Principal Data Engineer -Teamfight Tactics · Los Angeles, USA
- Production Accountant · Seoul, Korea
- Content Producer, Wild Rift (Contract) · Shanghai, China
- Senior Visual Design Artist – League of Legends (12 Month Contract) · Dublin, Ireland
- Senior Anti-Cheat Engineer · Los Angeles, USA
- Staff Application Engineer, OneStream · Los Angeles, USA
- Manager, Visual Design Art - TFT · Los Angeles, USA
- Revenue Accounting Manager · Los Angeles, USA
- Principal QA Engineer · AUSTRALIA
- Principal Content Producer, Riftbound Publishing · Los Angeles, USA
- Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product · Los Angeles, USA
- Staff Software Engineer, Enterprise AI · Los Angeles, USA
- UX Designer · Los Angeles, USA
- Sr. Director, Creative Direction - TFT · Los Angeles, USA
- 中国区周边消费品业务销售运营经理 (Contract) · Shanghai, China
- Visual Designer - Wild Rift (Contract) · Shanghai, China
- Game Designer, System - Unpublished R&D Product (Contract) · Guangzhou, China
- Game Designer, Combat - Unpublished R&D Product (Contract) · Shanghai, China
- 技术美术,渲染 - Unpublished R&D Product (Contract) · Shanghai, China
- Game Producer, Event - Wild Rift (Contract) · Shanghai, China
- Recruiter - Games (Contract) · Shanghai, China
- VFX Artist - Unpublished R&D Product (Contract) · Guangzhou, China
- Art Project Manager - Unpublished R&D Product (Contract) · Shanghai, China
- Production Coordinator (Contract) · Shanghai, China
- Research Intern, PhD or Master's (Contract) · Singapore
- Staff Software Engineer, Build Services - Teamfight Tactics · Los Angeles, USA
- Principal Insights Analyst - Central Product Insights · Los Angeles, USA
- Rendering Technical Artist II - League of Legends (Contract) · Singapore
- QA Engineer II - Unpublished R&D Product (Contract) · Singapore
- Principal Software Engineer, Game - Unpublished R&D Product · Los Angeles, USA
- Principal Publishing Product Manager – Unpublished R&D Product · Los Angeles, USA
- Senior Technical Product Manager · Los Angeles, USA
- Principal Machine Learning Engineer (Platform & Integrations)- League of Legends · Los Angeles, USA
- Publishing Product Manager, Americas · Los Angeles, USA
- Senior Software Engineer, Platform & Infrastructure - Riot Technology · Los Angeles, USA
- Manager, Technical Game Design - Teamfight Tactics · Los Angeles, USA
- Senior Technical Program Manager · Los Angeles, USA
- Principal Software Engineer - DevOps / Site Reliability Engineer · Singapore
- Esports Product Manager, Korea - Riftbound · Seoul, Korea
- QA Engineer - League of Legends (12 Month Contract) · Dublin, Ireland
- Principal Software Engineer, Services/DevOps - Wild Rift · Los Angeles, USA
- Sr. Manager, Technical Production · Los Angeles, USA
- Senior User Experience Designer, Accessibility - Central QA Ops · Los Angeles, USA
- Principal Technical Producer, Account Management - Central Tech · Los Angeles, USA
- Treasury Analyst III · Singapore
- Senior Technical Artist, Animation - Unpublished R&D Product · Shanghai, China
- Staff Machine Learning Engineer, 3D - Singapore Efficiency Team · Singapore
- Staff Machine Learning Engineer, Animation - Singapore Efficiency Team · Singapore
- Staff Software Engineer, Social & Store - Unpublished R&D Product · Sydney, Australia
- Staff Software Engineer, Engine & Tools - Unpublished R&D Product · Sydney, Australia
- Sr. Manager, Software Engineering · Los Angeles, USA
- Senior Manager, Data Engineering - Valorant · Los Angeles, USA
- Principal Software Engineer, Rendering - Unpublished R&D Product · Los Angeles, USA
- Principal Data Engineer, Personalization - Central Product Insights · Los Angeles, USA
- Program Manager -VALORANT Mobile · Shanghai, China
- Staff Software Engineer - Esports Platforms · Los Angeles, USA
- Principal Game Product Manager, Cosmetics - Teamfight Tactics · Singapore
- Principal Software Engineer - Developer Connections · Los Angeles, USA
- Manager, Software Engineering, Core Services - VALORANT · Los Angeles, USA
- Sr. Principal Insights Analyst - Central Product Insights · Los Angeles, USA
- Manager, Software Engineering, Services - League Studios · Los Angeles, USA
- Product Manager - VALORANT Mobile · Shanghai, China
- Cloud Infrastructure and Security Engineer (Contract) · Shanghai, China
- Principal Software Engineer, Client - Wild Rift · Shanghai, China
- Senior Technical Program Manager - Tech Management · Shanghai, China
- Senior Technical Product Manager, SDK Social - Publishing Platform · Los Angeles, USA
- Senior Software Engineer, AI/ML Tools - Unpublished R&D Product · Sydney, Australia
- Senior Manager, Technical Art Direction - League of Legends · Singapore
- Manager, Technical Art - Unpublished R&D Product · Singapore
- Staff Software Engineer, Console - Unpublished R&D Product · Sydney, Australia
- Principal Tools & Pipeline Technical Artist - Unpublished R&D Product · Los Angeles, USA
- Producer · Shanghai, China
- Manager, Globalization Production · Los Angeles, USA
- Principal Software Engineer, Gameplay - Teamfight Tactics · Los Angeles, USA
- Manager, Software Engineering, Core Game Features - VALORANT · Los Angeles, USA
- Staff Data and AI Engineer - Enterprise · Los Angeles, USA
- Staff Machine Learning Engineer - League of Legends · Los Angeles, USA
- Technical Art Director - Teamfight Tactics · Los Angeles, USA
- Senior Software Engineer, SDK Foundations - Publishing Platform · Los Angeles, USA
- QA Engineer II – VALORANT Foundations, Engine · Sydney, Australia
- Senior Game Product Manager, Events - Wild Rift · Shanghai, China
- Software Engineering Manager, Expressions - VALORANT · Los Angeles, USA
- Staff Software Engineer, Riot Client - Publishing Platform · Los Angeles, USA
- Senior Software Engineer, Riot Client - Publishing Platform · Los Angeles, USA
- Staff Software Engineer, Platform Services · Los Angeles, USA
- Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided) · Sydney, Australia
- Product Manager, China Publishing - TFT · Shanghai, China
- Technical Art Manager - Unpublished R&D Product · Sydney, Australia
- Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided) · Sydney, Australia
- Senior Software Engineer, Gameplay - League of Legends · Sydney, Australia
- Software Engineering Manager, AI/ML - VALORANT · Los Angeles, USA
- Staff Software Engineer, Build Platforms - VALORANT · Los Angeles, USA
- Systems Engineer (Esports) · Los Angeles, USA
- Senior Software Engineer, Generalist - Unpublished R&D Product · Los Angeles, USA
- Staff Software Engineer, Developer Experience & Workflows - VALORANT · Mercer Island, USA
- Principal Data Engineer, Personalization - Publishing Platform · Mercer Island, USA
- Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product · Sydney, Australia
- Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided) · Sydney, Australia
- Principal Software Engineer - ML Platform Engineer · Singapore
- Senior Game Product Manager, Monetization and Growth - FFGS/金铲铲之战 · Shanghai, China
- Principal Research Scientist, Gameplay AI - Tech Research · SF Bay Area, USA
- Senior Manager, Software Engineering, Platform Engineering - VALORANT · Los Angeles, USA
- Manager, Concept Art - Unpublished R&D Product · Singapore
- Manager, Software Engineering, Publishing Engagement - Publishing Platform · Seoul, Korea
- Network Engineer III, Enterprise IT · Los Angeles, USA
- Manager, Quality Assurance - League of Legends · Singapore
- Staff Machine Learning Engineer · Los Angeles, USA
- Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product · Shanghai, China
- QA Engineer - Unpublished R&D Product (Contract) · Guangzhou, China
- Staff Software Engineer - Infrastructure · Los Angeles, USA
- Localization Operations Manager · Shanghai, China
- Staff Software Engineer, Services - Unpublished R&D Product · Guangzhou, China
- Senior Technical Program - Publishing Platform · Los Angeles, USA
- Staff Software Engineer, Gameplay - Unpublished R&D Product · Guangzhou, China
- Software Engineer, Services - Unpublished R&D Product (Contract) · Shanghai, China
- Software Engineer, Gameplay - Unpublished R&D Product (Contract) · Shanghai, China
- Senior Software Engineer - Tech Foundations · Shanghai, China
- Senior QA Engineer, Compliance & Release - Wild Rift · Shanghai, China
- Publishing Product Manager, Event - VALORANT (Contract) · Shanghai, China
- Senior Tax Analyst · Singapore
- Senior Software Engineer, Player Experience Tools & Services - Publishing Platform · Los Angeles, USA
- Principal Software Engineer, AI Enablement - Central Product · Los Angeles, USA
- Staff Software Engineer - Data Foundations · Los Angeles, USA
- Principal Machine Learning Engineer (Personalization, Matchmaking, & Player Experience AI) - Publishing Platform · Los Angeles, USA
- Senior Software Engineer, VALORANT - Release Engineering · Sydney, Australia
- Manager, Software Engineering (Tools & Frameworks) - Developer Connections · SF Bay Area, USA
- Principal Software Engineer, Test Automation - League of Legends · Los Angeles, USA
- Sr. Manager, Software Engineering (Services Lead) - Unpublished R&D Product · Los Angeles, USA
- Senior Technical Producer - QA Platform · Los Angeles, USA
- Manager, Software Engineering, Services & China Partnership - VALORANT · Sydney, Australia
- Staff Software Engineer, Core Services - VALORANT · Sydney, Australia
- Manager, Software Engineering – Automation & Build Systems, Unpublished R&D Product · Sydney, Australia
- Senior Manager, Software Engineering (Graphics)- League of Legends · Los Angeles, USA
- Publishing Product Manager, Korea & Japan - Unpublished R&D Product · Seoul, Korea
- Principal Insights Analyst, AXE - Teamfight Tactics · Los Angeles, USA
- Principal Technical Product Manager, AI - Central Product · Los Angeles, USA
- Principal Software Engineer (Tech Lead) - Unpublished R&D Product · Los Angeles, USA
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Start passive job search — free →