Senior VFX Artist - Unpublished R&D Product
Core
Design and implement real-time visual effects for an unpublished Riot Games R&D product, establishing quality standards and collaborating across disciplines to enhance gameplay atmosphere and communication.
Role type
Senior VFX Artist (Unpublished R&D Product)
Builds
Real-time VFX for an upcoming Riot Games title
Domain
Video Games / Real-time VFX
Required skills
VFX fundamentals, Unreal Engine, Niagara, cross-functional collaboration, visual communication, performance optimization, workflow development
Preferred skills
Houdini, Substance, Photoshop, Maya, Blender, mentoring external partners, establishing VFX guidelines from scratch
Technologies
Unreal Engine, Niagara, Houdini, Substance, Photoshop, Maya, Blender
Responsibilities
Establish VFX visual standards, production guidelines, and quality goals; Lead early visual exploration defining timing, color, composition, and motion; Create high-quality in-game VFX using Unreal Engine; Solve complex artistic and technical challenges; Collaborate with Gameplay Design, Animation, Technical Art, and Engineering; Provide actionable feedback and revision guidance; Partner with Technical Art to support performance and stability; Develop team workflows and training materials
Seniority
Senior, hands-on IC