CareerPlan

Senior VFX Artist - Unpublished R&D Product

Shanghai, ChinaFull-time2026-10-16 → 2026-11-10

Core

Design and implement real-time visual effects for an unpublished Riot Games R&D product, establishing quality standards and collaborating across disciplines to enhance gameplay atmosphere and communication.

Role type

Senior VFX Artist (Unpublished R&D Product)

Builds

Real-time VFX for an upcoming Riot Games title

Domain

Video Games / Real-time VFX

Required skills

VFX fundamentals, Unreal Engine, Niagara, cross-functional collaboration, visual communication, performance optimization, workflow development

Preferred skills

Houdini, Substance, Photoshop, Maya, Blender, mentoring external partners, establishing VFX guidelines from scratch

Technologies

Unreal Engine, Niagara, Houdini, Substance, Photoshop, Maya, Blender

Responsibilities

Establish VFX visual standards, production guidelines, and quality goals; Lead early visual exploration defining timing, color, composition, and motion; Create high-quality in-game VFX using Unreal Engine; Solve complex artistic and technical challenges; Collaborate with Gameplay Design, Animation, Technical Art, and Engineering; Provide actionable feedback and revision guidance; Partner with Technical Art to support performance and stability; Develop team workflows and training materials

Seniority

Senior, hands-on IC