3D Environment Artist - Unpublished R&D Product (Contract)
Core
Create in-game environments and scenes for an unpublished R&D product, optimizing resources for performance and quality.
Role type
3D Environment Artist (Level Design)
Builds
In-game environments and scenes for an unpublished R&D product
Domain
Video Games / 3D Graphics
Required skills
Level design, resource optimization, 3D modeling, texturing, Unreal Engine 5, PBR workflow, collaboration
Preferred skills
Unity environment setup, level editor plugins, tool development, international team collaboration
Technologies
Unreal Engine 5, 3ds Max, Maya, Blender, Substance
Responsibilities
Build game environments based on design and visual requirements; Optimize scene resources for performance; Collaborate with design, art, and engineering teams; Iterate on scene performance based on testing feedback; Summarize and improve level design workflows.
Seniority
Mid-level (2+ years experience)