Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Sydney-Based; Relocation & Visa Sponsorship Provided)
Core
Design, implement, and iterate on modern game development workflows, pipelines, and automation for an unpublished Riot MMO.
Role type
Staff Software Engineer (Automation & Build Systems)
Builds
Automation tooling, build/release pipelines, and release systems for a next-generation MMO.
Domain
Gaming / Real-time online multiplayer
Deliverable
infrastructure
Required skills
C, C++, Unreal Engine, automation tooling, performance tooling, build/release pipelines, debugging, distributed systems architecture, mentoring
Preferred skills
MMO development, Unreal Engine 5, Blueprint visual scripting, Iris, global-scale game development
Technologies
Unreal Engine, Unreal Engine 5, Blueprint, Iris
Responsibilities
Design and implement solutions for large scale automation and build tooling across a distributed network of servers; Lead and contribute to architecture requirements, technical design, and implementation across relevant systems; Partner with technical leadership in Sydney and Los Angeles to develop solutions; Promote best practices and share expertise related to build & automation systems while mentoring engineers; Work collaboratively across multiple timezones to gather requirements, plan technical initiatives, and consistently deliver robust, scalable, and performant systems; Work with Core Tech Leadership in Los Angeles to architect & deliver on the needs for content creation, stability, and testing; Troubleshoot live service issues as part of an on-call rotation.
Seniority
Staff, hands-on IC with team leadership