Machine Learning Engineer III - Unpublished R&D Product
Core
Own the strategy, design, and implementation of ML capabilities for an unpublished R&D game project to enable great player experiences.
Role type
Staff Machine Learning Engineer (R&D)
Builds
ML-driven solutions for a new game product
Domain
Video Games / Reinforcement Learning
Deliverable
production ML models
Required skills
Reinforcement Learning, Production ML systems, Python, PyTorch, TensorFlow, Cross-disciplinary collaboration, Technical strategy, Experiment design, Code quality, Mentorship
Preferred skills
Multi-agent RL, AAA game engine experience (Unity/Unreal), C++, MLOps/Infrastructure, Developer tooling, Framework-level UI systems
Responsibilities
Refine modeling and feature strategy for reinforcement learning; Establish pipeline architecture patterns and build reusable training/evaluation pipelines; Drive application of ML/RL systems to improve decision-making; Establish research-to-production practices; Define reliability standards; Mentor engineers and partner disciplines; Identify technical risks and propose solutions.
Seniority
Staff, hands-on IC with strategy & mentorship
