Staff Software Engineer, Engine & Tools - Unpublished R&D Product
Core
Designing and implementing AI/ML driven tools and features to increase developer efficiency for an unpublished R&D product.
Role type
Staff Software Engineer (Engine & Tools)
Builds
AI-powered developer tooling and foundational elements of the game's tools ecosystem
Domain
Game development tools, AI/ML systems, Unreal Engine
Deliverable
production ML models | product features
Required skills
Software engineering at scale, C++, Unreal Engine, AI/ML systems in production, game development tools
Preferred skills
Reinforcement learning, imitation learning, LLM, AI planning, multi-agent systems, PyTorch, TensorFlow, AAA game tooling integration, art pipeline integration (Maya, Blender)
Technologies
Unreal Engine, PyTorch, TensorFlow, pandas, Maya, Blender
Responsibilities
Conceptualize and implement AI-powered workflow enhancements; Define team vision for AI-based developer tooling; Architect foundational elements of the tools ecosystem; Mentor engineers across multiple levels; Provide documentation and training on new tools and workflows
Seniority
Staff, hands-on IC with mentorship