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Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Sydney, Australia💼 Full-time🗓 2026-07-31 → 2026-09-26

Core

Designing and implementing AI/ML driven tools and features to increase developer efficiency for an unpublished R&D product.

Role type

Staff Software Engineer (Engine & Tools)

Builds

AI-powered developer tooling and foundational elements of the game's tools ecosystem

Domain

Game development tools, AI/ML systems, Unreal Engine

Deliverable

production ML models | product features

Required skills

Software engineering at scale, C++, Unreal Engine, AI/ML systems in production, game development tools

Preferred skills

Reinforcement learning, imitation learning, LLM, AI planning, multi-agent systems, PyTorch, TensorFlow, AAA game tooling integration, art pipeline integration (Maya, Blender)

Technologies

Unreal Engine, PyTorch, TensorFlow, pandas, Maya, Blender

Responsibilities

Conceptualize and implement AI-powered workflow enhancements; Define team vision for AI-based developer tooling; Architect foundational elements of the tools ecosystem; Mentor engineers across multiple levels; Provide documentation and training on new tools and workflows

Seniority

Staff, hands-on IC with mentorship

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