Rendering Technical Artist - Unpublished R&D Product
Core
Translate creative direction into scalable, performant real-time rendering solutions for an unpublished R&D product using Unreal Engine 5.
Role type
Senior Technical Artist (Rendering)
Builds
Real-time rendering solutions, materials, shaders, and rendering workflows for an unpublished R&D product.
Domain
Video Games / Real-time Graphics
Required skills
Unreal Engine 5, HLSL, real-time rendering, shader optimization, GPU profiling, lighting systems, material systems, performance budgeting, technical documentation
Preferred skills
Multi-platform adaptation, stylized rendering, asset standards, advanced UE5 features (Lumen, Nanite, Virtual Shadow Maps)
Technologies
Unreal Engine 5, HLSL, Lumen, Nanite, Virtual Shadow Maps
Responsibilities
Develop and implement rendering solutions supporting visual direction; Create and optimize UE5 materials, shaders, and rendering content; Partner with engineers and artists to deliver within performance budgets; Define scalability settings and quality tiers; Profile and optimize shader/GPU/memory performance; Improve workflows and technical standards; Provide technical guidance to artists on rendering practices.
Seniority
Senior, hands-on IC