Senior Concept Artist, Environment - Unpublished R&D Product
Core
Define environment visual language and spatial design logic for immersive, readable, and production-feasible game scenes, balancing artistic expression with technical constraints.
Role type
Senior IC environment concept artist (spatial design focus)
Builds
High-fidelity environment concepts, design systems, and visual guidelines for game products
Domain
Video games / Real-time rendering
Required skills
Spatial design methodology, 3D composition, lighting, color theory, Photoshop, Blender, cross-functional collaboration, design iteration, production feasibility assessment
Preferred skills
Unreal Engine workflow, procedural generation tools (Houdini, PCG), modular design, 3D blockout/layout, cross-cultural design, team mentorship
Technologies
Photoshop, Blender, Unreal Engine, Houdini, PCG
Responsibilities
Create concept art from sketch exploration to high-fidelity scene settings; define environmental visual language including terrain, architecture, and materiality; establish scene design logic and visual guidelines; collaborate with 3D artists and tech teams to ensure production feasibility; guide team members and refine design processes
Seniority
Senior, hands-on IC