CareerPlan

Senior Concept Artist, Environment - Unpublished R&D Product

Guangzhou, ChinaFull-time2026-09-18 → 2026-11-10

Core

Define environment visual language and spatial design logic for immersive, readable, and production-feasible game scenes, balancing artistic expression with technical constraints.

Role type

Senior IC environment concept artist (spatial design focus)

Builds

High-fidelity environment concepts, design systems, and visual guidelines for game products

Domain

Video games / Real-time rendering

Required skills

Spatial design methodology, 3D composition, lighting, color theory, Photoshop, Blender, cross-functional collaboration, design iteration, production feasibility assessment

Preferred skills

Unreal Engine workflow, procedural generation tools (Houdini, PCG), modular design, 3D blockout/layout, cross-cultural design, team mentorship

Technologies

Photoshop, Blender, Unreal Engine, Houdini, PCG

Responsibilities

Create concept art from sketch exploration to high-fidelity scene settings; define environmental visual language including terrain, architecture, and materiality; establish scene design logic and visual guidelines; collaborate with 3D artists and tech teams to ensure production feasibility; guide team members and refine design processes

Seniority

Senior, hands-on IC