Game Designer, System - Unpublished R&D Product (Contract)
Core
Design core gameplay systems for city development, resource flow, and player growth in an unpublished R&D game product.
Role type
System Game Designer (City Growth & Economy)
Builds
City development mechanics, resource production/consumption loops, and long-term progression systems.
Domain
Mobile Gaming / Strategy / City Building
Deliverable
production ML models | product features
Required skills
System design, economy modeling, growth loop design, resource balancing, prototyping, data analysis, cross-functional collaboration
Preferred skills
City-building game experience, simulation/strategy genre expertise, A/B testing, international project experience, English documentation
Technologies
Game design tools, prototyping frameworks, data analytics platforms
Responsibilities
Lead design of city growth and building upgrade modules; define resource production and consumption cycles; create system documentation and prototypes; collaborate with art, programming, and numerical teams; analyze player data and feedback to optimize systems; track competitors to identify innovation opportunities.
Seniority
Mid-level, hands-on IC