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Game Designer, System - Unpublished R&D Product (Contract)

Guangzhou, China🌐 Remote💼 Contract🗓 2026-09-04 → 2026-09-26

Core

Design core gameplay systems for city development, resource flow, and player growth in an unpublished R&D game product.

Role type

System Game Designer (City Growth & Economy)

Builds

City development mechanics, resource production/consumption loops, and long-term progression systems.

Domain

Mobile Gaming / Strategy / City Building

Deliverable

production ML models | product features

Required skills

System design, economy modeling, growth loop design, resource balancing, prototyping, data analysis, cross-functional collaboration

Preferred skills

City-building game experience, simulation/strategy genre expertise, A/B testing, international project experience, English documentation

Technologies

Game design tools, prototyping frameworks, data analytics platforms

Responsibilities

Lead design of city growth and building upgrade modules; define resource production and consumption cycles; create system documentation and prototypes; collaborate with art, programming, and numerical teams; analyze player data and feedback to optimize systems; track competitors to identify innovation opportunities.

Seniority

Mid-level, hands-on IC

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