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Staff Software Engineer, Social & Store - Unpublished R&D Product

Sydney, Australia💼 Full-time🗓 2026-07-31 → 2026-09-26

Core

Architect foundational social and store systems for an unpublished R&D game product, ensuring vertical integration, scalability, and compliance with safety standards.

Role type

Staff Software Engineer (Social & Store Systems)

Builds

Foundational elements of game social and e-commerce systems

Domain

Gaming / Social & E-commerce Platforms

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine, system architecture, cross-functional collaboration, technical mentorship, regulatory compliance

Preferred skills

in-game purchasing flows, entitlement systems, third-party platform integrations, distributed team leadership, AI-assisted engineering workflows

Technologies

C++, Unreal Engine

Responsibilities

Define technical vision and long-term strategy for Social & Store integration; Architect and implement foundational system elements; Champion technical execution across production and management; Collaborate with Product and UX to translate goals into technical designs; Lead cross-disciplinary discussions on UI and system requirements; Establish team technical direction and best practices; Provide mentorship to engineers across multiple levels; Ensure compliance with safety and regulatory requirements.

Seniority

Staff, hands-on IC with strategic leadership

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