Staff Software Engineer, Social & Store - Unpublished R&D Product
Core
Architect foundational social and store systems for an unpublished R&D game product, ensuring vertical integration, scalability, and compliance with safety standards.
Role type
Staff Software Engineer (Social & Store Systems)
Builds
Foundational elements of game social and e-commerce systems
Domain
Gaming / Social & E-commerce Platforms
Deliverable
production ML models | product features
Required skills
C++, Unreal Engine, system architecture, cross-functional collaboration, technical mentorship, regulatory compliance
Preferred skills
in-game purchasing flows, entitlement systems, third-party platform integrations, distributed team leadership, AI-assisted engineering workflows
Technologies
C++, Unreal Engine
Responsibilities
Define technical vision and long-term strategy for Social & Store integration; Architect and implement foundational system elements; Champion technical execution across production and management; Collaborate with Product and UX to translate goals into technical designs; Lead cross-disciplinary discussions on UI and system requirements; Establish team technical direction and best practices; Provide mentorship to engineers across multiple levels; Ensure compliance with safety and regulatory requirements.
Seniority
Staff, hands-on IC with strategic leadership