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Game Designer, Combat - Unpublished R&D Product (Contract)

Shanghai, China💼 Contract🗓 2026-09-04 → 2026-09-26

Core

Design, tune, and optimize combat mechanics and systems to create engaging player experiences for a global audience.

Role type

Combat Game Designer (R&D)

Builds

Combat systems and gameplay mechanics for an unpublished R&D product

Domain

Video Games / Combat Systems

Deliverable

production ML models | product features

Required skills

Combat mechanics design, Combat feel tuning, Combat AI design, Character control systems, Camera systems, Operating systems, Rapid prototyping, Game testing, Design documentation, Unreal Engine Blueprints, Unreal Engine Skill Editor, Unreal Engine Level Editor, Unreal Engine Gameplay Ability System (GAS)

Preferred skills

Scripting in a game engine, English communication

Responsibilities

Design and implement combat mechanisms and systems; Explore innovative combat design solutions; Validate designs using rapid prototyping and game testing; Write clear design documentation; Collaborate with cross-functional teams to iterate on player experience.

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