Game Designer, Combat - Unpublished R&D Product (Contract)
Core
Design, tune, and optimize combat mechanics and systems to create engaging player experiences for a global audience.
Role type
Combat Game Designer (R&D)
Builds
Combat systems and gameplay mechanics for an unpublished R&D product
Domain
Video Games / Combat Systems
Deliverable
production ML models | product features
Required skills
Combat mechanics design, Combat feel tuning, Combat AI design, Character control systems, Camera systems, Operating systems, Rapid prototyping, Game testing, Design documentation, Unreal Engine Blueprints, Unreal Engine Skill Editor, Unreal Engine Level Editor, Unreal Engine Gameplay Ability System (GAS)
Preferred skills
Scripting in a game engine, English communication
Responsibilities
Design and implement combat mechanisms and systems; Explore innovative combat design solutions; Validate designs using rapid prototyping and game testing; Write clear design documentation; Collaborate with cross-functional teams to iterate on player experience.