Senior UX Designer – Unpublished R&D Product
Core
Design player-facing features and systems for an unpublished R&D game product from discovery through implementation.
Role type
Senior UX Designer (Games/R&D)
Builds
Player-facing features, systems, and game experiences
Domain
Gaming / Interactive Entertainment
Deliverable
product features
Required skills
End-to-end UX design, Interaction design, Interface design, Figma proficiency, Design system contribution, Cross-functional collaboration, Ambiguity navigation, Design rationale communication, Playtesting & analytics synthesis, Multiplatform strategy
Preferred skills
Game design experience, Unreal Engine familiarity, Distributed team experience, Mentoring
Technologies
Figma, Unreal Engine
Responsibilities
Own UX design for significant player-facing features from discovery to implementation; Lead exploration and conceptualization of UX opportunities; Define and communicate UX direction via artifacts (strategy, journey maps, wireframes, prototypes); Translate complex ideas into intuitive designs; Establish and evolve UX patterns and design systems; Partner with engineering/UI teams during implementation; Facilitate design reviews and influence cross-functional partners; Collaborate with research/playtest/analytics partners to synthesize findings; Consider multiplatform needs; Raise UX practice quality by sharing knowledge and mentoring.
Seniority
Senior, hands-on IC with mentorship responsibilities