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Senior UX Designer – Unpublished R&D Product

Sydney, Australia💼 Full-time🗓 2026-09-18 → 2026-09-26

Core

Design player-facing features and systems for an unpublished R&D game product from discovery through implementation.

Role type

Senior UX Designer (Games/R&D)

Builds

Player-facing features, systems, and game experiences

Domain

Gaming / Interactive Entertainment

Deliverable

product features

Required skills

End-to-end UX design, Interaction design, Interface design, Figma proficiency, Design system contribution, Cross-functional collaboration, Ambiguity navigation, Design rationale communication, Playtesting & analytics synthesis, Multiplatform strategy

Preferred skills

Game design experience, Unreal Engine familiarity, Distributed team experience, Mentoring

Technologies

Figma, Unreal Engine

Responsibilities

Own UX design for significant player-facing features from discovery to implementation; Lead exploration and conceptualization of UX opportunities; Define and communicate UX direction via artifacts (strategy, journey maps, wireframes, prototypes); Translate complex ideas into intuitive designs; Establish and evolve UX patterns and design systems; Partner with engineering/UI teams during implementation; Facilitate design reviews and influence cross-functional partners; Collaborate with research/playtest/analytics partners to synthesize findings; Consider multiplatform needs; Raise UX practice quality by sharing knowledge and mentoring.

Seniority

Senior, hands-on IC with mentorship responsibilities

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