Sound Designer – Unpublished R&D Product (Contract)
Core
Design, produce, and implement sound assets and interactive audio systems for a game to enhance player experience and gameplay feedback.
Role type
Sound Designer (Game Audio)
Builds
Interactive audio systems, sound assets, and music integration for games
Domain
Gaming / Interactive Entertainment
Required skills
Game sound design, DAW proficiency (Pro Tools, Nuendo, Ableton), Audio middleware (Wwise, FMOD), Game engine audio (Unreal, Unity), Spatial audio, Interactive audio systems, Cross-functional collaboration
Preferred skills
Interactive music design, Composition, Voice Over production, Scripting (Blueprint, Lua, Python), Global team collaboration
Technologies
Wwise, FMOD, Unreal Engine, Unity, Pro Tools, Reaper, Nuendo, Ableton, iZotope
Responsibilities
Design and implement sound effects and music within game engines; Create clear and expressive sound languages aligned with gameplay goals; Collaborate with design, art, narrative, and engineering teams; Iterate on audio based on player feedback and testing; Manage external composers and audio vendors
Seniority
Mid-Senior, hands-on IC