CareerPlan

Sound Designer – Unpublished R&D Product (Contract)

Guangzhou, ChinaContract2026-10-16 → 2026-11-10

Core

Design, produce, and implement sound assets and interactive audio systems for a game to enhance player experience and gameplay feedback.

Role type

Sound Designer (Game Audio)

Builds

Interactive audio systems, sound assets, and music integration for games

Domain

Gaming / Interactive Entertainment

Required skills

Game sound design, DAW proficiency (Pro Tools, Nuendo, Ableton), Audio middleware (Wwise, FMOD), Game engine audio (Unreal, Unity), Spatial audio, Interactive audio systems, Cross-functional collaboration

Preferred skills

Interactive music design, Composition, Voice Over production, Scripting (Blueprint, Lua, Python), Global team collaboration

Technologies

Wwise, FMOD, Unreal Engine, Unity, Pro Tools, Reaper, Nuendo, Ableton, iZotope

Responsibilities

Design and implement sound effects and music within game engines; Create clear and expressive sound languages aligned with gameplay goals; Collaborate with design, art, narrative, and engineering teams; Iterate on audio based on player feedback and testing; Manage external composers and audio vendors

Seniority

Mid-Senior, hands-on IC