Principal 3D Character Artist - Unpublished R&D Product
Core
Crafting and texturing high-fidelity 3D character models and cosmetic assets for a new unpublished AAA game.
Role type
Principal 3D Character Artist (R&D)
Builds
High-fidelity character models and cosmetic assets for a new AAA game
Domain
Gaming / 3D Character Art
Required skills
Character modeling, sculpting, texturing, human anatomy, color theory, game engine integration, style guide creation, mentorship, technical optimization
Preferred skills
Live service cosmetic pipeline experience, shipping multiple games
Technologies
Maya, ZBrush, Substance Painter, Unreal Engine, Unity
Responsibilities
Produce high-fidelity 3D characters and cosmetic assets; Optimize models for performance and animation; Interpret concept designs within technical constraints; Collaborate across disciplines to ensure asset readiness; Mentor junior artists and document processes
Seniority
Principal, hands-on IC with mentorship