Staff Software Engineer, Gameply - Unpublished R&D Product
Core
Design, prototype, and implement gameplay systems and engine features for a new game, establishing scalable technical foundations.
Role type
Staff Software Engineer (Gameplay)
Builds
New game gameplay systems and engine features
Domain
Video game development (Unreal Engine)
Required skills
C++, Unreal Engine, game design patterns, architecture, scalable system design, mentorship
Preferred skills
Leadership experience, persistence solutions, agile development, small/mid-sized team experience
Technologies
Unreal Engine, C++