CareerPlan

Senior Software Engineer, Engine & Tools - Unpublished R&D Product

Sydney, AustraliaFull-time2026-10-16 → 2026-11-10

Core

Designing and implementing foundational systems and tools for an unpublished R&D game product to power content creation workflows.

Role type

Senior IC software engineer (game engine & tools)

Builds

Foundational elements of the game's tools ecosystem and developer tooling

Domain

Video game development (AAA)

Deliverable

production ML models | product features

Required skills

C++, Unreal Engine, software architecture, cross-disciplinary collaboration, documentation, mentoring

Preferred skills

AI/ML-driven content tools, client and backend system integration, art pipeline integration (Maya, Blender), distributed team experience

Technologies

Unreal Engine, C++, Maya, Blender

Responsibilities

Collaborate with production, design, art, and engineering teams to deliver purpose-driven, robust, and scalable tools; Implement foundational elements of the game's tools ecosystem; Work with engineering leaders to define the team's future vision for developer tooling; Model the team's best practices for tools architecture and implementation; Champion the technical vision for upcoming and existing tools with other disciplines; Provide documentation and trainings on new tools and workflows to internal customers; Mentor more junior engineers as the team scales